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Everywhere: Drop "shared_buffer" in most GUI programs, pledge "recvfd"
Now that WindowServer broadcasts the system theme using an anonymous file, we need clients to pledge "recvfd" so they can receive it. Some programs keep the "shared_buffer" pledge since it's still used for a handful of things.
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59 changed files with 112 additions and 111 deletions
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@ -32,7 +32,7 @@
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int main(int, char**)
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{
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Core::EventLoop event_loop;
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if (pledge("stdio sendfd shared_buffer unix", nullptr) < 0) {
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if (pledge("stdio shared_buffer recvfd sendfd unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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@ -43,7 +43,7 @@ int main(int, char**)
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auto socket = Core::LocalSocket::take_over_accepted_socket_from_system_server();
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IPC::new_client_connection<ImageDecoder::ClientConnection>(socket.release_nonnull(), 1);
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if (pledge("stdio sendfd shared_buffer", nullptr) < 0) {
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if (pledge("stdio shared_buffer recvfd sendfd", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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