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https://github.com/RGBCube/serenity
synced 2025-05-31 08:58:11 +00:00
LibGUI: Support different button styles.
I want to try an MS Office 97 "CoolBar" inspired look for my toolbars. This is only the painting support, we still need hover events to implement the actual effect.
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dc753b58a5
commit
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6 changed files with 24 additions and 13 deletions
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@ -26,7 +26,7 @@ void GButton::paint_event(GPaintEvent&)
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{
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{
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Painter painter(*this);
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Painter painter(*this);
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GStyle::the().paint_button(painter, rect(), m_being_pressed);
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GStyle::the().paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered);
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if (!caption().is_empty() || m_icon) {
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if (!caption().is_empty() || m_icon) {
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auto content_rect = rect();
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auto content_rect = rect();
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "GWidget.h"
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#include <LibGUI/GWidget.h>
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#include <LibGUI/GStyle.h>
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#include <AK/AKString.h>
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#include <AK/AKString.h>
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#include <AK/Function.h>
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#include <AK/Function.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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@ -19,6 +20,9 @@ public:
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Function<void(GButton&)> on_click;
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Function<void(GButton&)> on_click;
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void set_button_style(GButtonStyle style) { m_button_style = style; }
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GButtonStyle button_style() const { return m_button_style; }
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private:
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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@ -29,7 +33,9 @@ private:
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String m_caption;
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String m_caption;
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RetainPtr<GraphicsBitmap> m_icon;
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RetainPtr<GraphicsBitmap> m_icon;
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GButtonStyle m_button_style { GButtonStyle::Normal };
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bool m_being_pressed { false };
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bool m_being_pressed { false };
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bool m_tracking_cursor { false };
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bool m_tracking_cursor { false };
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bool m_hovered { false };
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};
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};
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@ -187,14 +187,14 @@ void GScrollBar::paint_event(GPaintEvent&)
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painter.fill_rect(rect(), Color(164, 164, 164));
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painter.fill_rect(rect(), Color(164, 164, 164));
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GStyle::the().paint_button(painter, up_button_rect(), false);
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GStyle::the().paint_button(painter, up_button_rect(), GButtonStyle::Normal, false);
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painter.draw_bitmap(up_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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painter.draw_bitmap(up_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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GStyle::the().paint_button(painter, down_button_rect(), false);
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GStyle::the().paint_button(painter, down_button_rect(), GButtonStyle::Normal, false);
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painter.draw_bitmap(down_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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painter.draw_bitmap(down_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? Color::Black : Color::MidGray);
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if (has_scrubber())
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if (has_scrubber())
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GStyle::the().paint_button(painter, scrubber_rect(), false);
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GStyle::the().paint_button(painter, scrubber_rect(), GButtonStyle::Normal, false);
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}
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}
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void GScrollBar::mousedown_event(GMouseEvent& event)
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void GScrollBar::mousedown_event(GMouseEvent& event)
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@ -14,12 +14,14 @@ GStyle::GStyle()
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{
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{
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}
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}
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void GStyle::paint_button(Painter& painter, const Rect& rect, bool pressed)
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void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle button_style, bool pressed, bool hovered)
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{
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{
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Color button_color = Color::LightGray;
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Color button_color = Color::LightGray;
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Color highlight_color = Color::White;
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Color highlight_color = Color::White;
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Color shadow_color = Color(96, 96, 96);
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Color shadow_color = Color(96, 96, 96);
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painter.draw_rect(rect, Color::Black, true);
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if (button_style == GButtonStyle::Normal)
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painter.draw_rect(rect, Color::Black, true);
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painter.translate(rect.location());
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painter.translate(rect.location());
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@ -30,22 +32,22 @@ void GStyle::paint_button(Painter& painter, const Rect& rect, bool pressed)
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// Sunken shadow
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// Sunken shadow
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
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painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color);
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painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color);
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} else {
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// Bottom highlight
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
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} else if (button_style == GButtonStyle::Normal || (button_style == GButtonStyle::CoolBar && hovered)) {
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// Base
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// Base
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painter.fill_rect({ 3, 3, rect.width() - 5, rect.height() - 5 }, button_color);
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painter.fill_rect({ 3, 3, rect.width() - 5, rect.height() - 5 }, button_color);
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painter.fill_rect_with_gradient({ 2, 2, rect.width() - 3, rect.height() - 3 }, button_color, Color::White);
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painter.fill_rect_with_gradient({ 2, 2, rect.width() - 3, rect.height() - 3 }, button_color, Color::White);
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// White highlight
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// White highlight
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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//painter.draw_line({ 1, 2 }, { rect.width() - 3, 2 }, highlight_color);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
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//painter.draw_line({ 2, 3 }, { 2, rect.height() - 3 }, highlight_color);
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// Gray shadow
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// Gray shadow
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
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//painter.draw_line({ rect.width() - 3, 2 }, { rect.width() - 3, rect.height() - 4 }, shadow_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
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//painter.draw_line({ 2, rect.height() - 3 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
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}
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}
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painter.translate(-rect.location().x(), -rect.location().y());
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painter.translate(-rect.location().x(), -rect.location().y());
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@ -3,11 +3,13 @@
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class Painter;
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class Painter;
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class Rect;
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class Rect;
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enum class GButtonStyle { Normal, CoolBar };
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class GStyle {
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class GStyle {
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public:
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public:
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static GStyle& the();
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static GStyle& the();
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void paint_button(Painter& painter, const Rect& rect, bool pressed);
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void paint_button(Painter& painter, const Rect& rect, GButtonStyle, bool pressed, bool hovered = false);
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private:
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private:
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GStyle();
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GStyle();
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@ -35,6 +35,7 @@ void GToolBar::add_action(RetainPtr<GAction>&& action)
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raw_action_ptr->activate();
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raw_action_ptr->activate();
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};
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};
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button->set_button_style(GButtonStyle::CoolBar);
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button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fixed);
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button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fixed);
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button->set_preferred_size({ 22, 22 });
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button->set_preferred_size({ 22, 22 });
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