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LibGUI: Move keyboard item activation up to AbstractView
All views want the same behavior, so move this to the base class. :^)
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8 changed files with 9 additions and 40 deletions
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@ -54,7 +54,6 @@ private:
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virtual void did_update_model(unsigned flags) override;
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virtual void paint_event(PaintEvent&) override;
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virtual void mousedown_event(MouseEvent& event) override;
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virtual void keydown_event(KeyEvent& event) override;
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void move_cursor(CursorMovement, SelectionUpdate) override;
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