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LibGUI: Move keyboard item activation up to AbstractView

All views want the same behavior, so move this to the base class. :^)
This commit is contained in:
Andreas Kling 2020-09-24 21:35:47 +02:00
parent d8553a6406
commit d3adbed231
8 changed files with 9 additions and 40 deletions

View file

@ -603,20 +603,6 @@ void IconView::set_selection(const ModelIndex& new_index)
AbstractView::set_selection(new_index);
}
void IconView::keydown_event(KeyEvent& event)
{
if (!model())
return;
if (!m_visual_row_count || !m_visual_column_count)
return;
if (event.key() == KeyCode::Key_Return) {
activate_selected();
return;
}
AbstractView::keydown_event(event);
}
void IconView::move_cursor(CursorMovement movement, SelectionUpdate selection_update)
{
if (!model())