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LibJS: Start implementing ShadowRealm
This commit adds the ShadowRealm object itself, its constructor, and prototype (currently empty).
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10 changed files with 216 additions and 0 deletions
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@ -72,6 +72,8 @@
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#include <LibJS/Runtime/SetConstructor.h>
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#include <LibJS/Runtime/SetIteratorPrototype.h>
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#include <LibJS/Runtime/SetPrototype.h>
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#include <LibJS/Runtime/ShadowRealmConstructor.h>
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#include <LibJS/Runtime/ShadowRealmPrototype.h>
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#include <LibJS/Runtime/Shape.h>
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#include <LibJS/Runtime/StringConstructor.h>
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#include <LibJS/Runtime/StringIteratorPrototype.h>
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@ -249,6 +251,7 @@ void GlobalObject::initialize_global_object()
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add_constructor(vm.names.Proxy, m_proxy_constructor, nullptr);
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add_constructor(vm.names.RegExp, m_regexp_constructor, m_regexp_prototype);
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add_constructor(vm.names.Set, m_set_constructor, m_set_prototype);
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add_constructor(vm.names.ShadowRealm, m_shadow_realm_constructor, m_shadow_realm_prototype);
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add_constructor(vm.names.String, m_string_constructor, m_string_prototype);
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add_constructor(vm.names.Symbol, m_symbol_constructor, m_symbol_prototype);
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add_constructor(vm.names.WeakMap, m_weak_map_constructor, m_weak_map_prototype);
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