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LibJS: Start implementing ShadowRealm

This commit adds the ShadowRealm object itself, its constructor, and
prototype (currently empty).
This commit is contained in:
Linus Groh 2021-10-13 21:09:45 +01:00
parent 50f8755792
commit d40331ef69
10 changed files with 216 additions and 0 deletions

View file

@ -7,10 +7,31 @@
#pragma once
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Realm.h>
namespace JS {
class ShadowRealm final : public Object {
JS_OBJECT(ShadowRealm, Object);
public:
ShadowRealm(Realm&, ExecutionContext, Object& prototype);
virtual ~ShadowRealm() override = default;
[[nodiscard]] Realm const& shadow_realm() const { return m_shadow_realm; }
[[nodiscard]] Realm& shadow_realm() { return m_shadow_realm; }
[[nodiscard]] ExecutionContext const& execution_context() const { return m_execution_context; }
[[nodiscard]] ExecutionContext& execution_context() { return m_execution_context; }
private:
virtual void visit_edges(Visitor&) override;
// 3.5 Properties of ShadowRealm Instances, https://tc39.es/proposal-shadowrealm/#sec-properties-of-shadowrealm-instances
Realm& m_shadow_realm; // [[ShadowRealm]]
ExecutionContext m_execution_context; // [[ExecutionContext]]
};
ThrowCompletionOr<Value> get_wrapped_value(GlobalObject&, Realm& caller_realm, Value);
}