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LibJS: Start implementing ShadowRealm
This commit adds the ShadowRealm object itself, its constructor, and prototype (currently empty).
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Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h
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28
Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h
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/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class ShadowRealmConstructor final : public NativeFunction {
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JS_OBJECT(ShadowRealmConstructor, NativeFunction);
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public:
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explicit ShadowRealmConstructor(GlobalObject&);
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virtual void initialize(GlobalObject&) override;
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virtual ~ShadowRealmConstructor() override = default;
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virtual Value call() override;
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virtual Value construct(FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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};
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}
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