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https://github.com/RGBCube/serenity
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LibJS: Start implementing ShadowRealm
This commit adds the ShadowRealm object itself, its constructor, and prototype (currently empty).
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10 changed files with 216 additions and 0 deletions
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@ -131,6 +131,8 @@ set(SOURCES
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Runtime/SetIteratorPrototype.cpp
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Runtime/SetPrototype.cpp
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Runtime/ShadowRealm.cpp
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Runtime/ShadowRealmConstructor.cpp
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Runtime/ShadowRealmPrototype.cpp
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Runtime/Shape.cpp
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Runtime/StringConstructor.cpp
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Runtime/StringIterator.cpp
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@ -43,6 +43,7 @@
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__JS_ENUMERATE(Promise, promise, PromisePrototype, PromiseConstructor, void) \
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__JS_ENUMERATE(RegExpObject, regexp, RegExpPrototype, RegExpConstructor, void) \
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__JS_ENUMERATE(Set, set, SetPrototype, SetConstructor, void) \
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__JS_ENUMERATE(ShadowRealm, shadow_realm, ShadowRealmPrototype, ShadowRealmConstructor, void) \
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__JS_ENUMERATE(StringObject, string, StringPrototype, StringConstructor, void) \
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__JS_ENUMERATE(SymbolObject, symbol, SymbolPrototype, SymbolConstructor, void) \
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__JS_ENUMERATE(WeakMap, weak_map, WeakMapPrototype, WeakMapConstructor, void) \
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@ -72,6 +72,8 @@
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#include <LibJS/Runtime/SetConstructor.h>
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#include <LibJS/Runtime/SetIteratorPrototype.h>
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#include <LibJS/Runtime/SetPrototype.h>
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#include <LibJS/Runtime/ShadowRealmConstructor.h>
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#include <LibJS/Runtime/ShadowRealmPrototype.h>
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#include <LibJS/Runtime/Shape.h>
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#include <LibJS/Runtime/StringConstructor.h>
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#include <LibJS/Runtime/StringIteratorPrototype.h>
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@ -249,6 +251,7 @@ void GlobalObject::initialize_global_object()
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add_constructor(vm.names.Proxy, m_proxy_constructor, nullptr);
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add_constructor(vm.names.RegExp, m_regexp_constructor, m_regexp_prototype);
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add_constructor(vm.names.Set, m_set_constructor, m_set_prototype);
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add_constructor(vm.names.ShadowRealm, m_shadow_realm_constructor, m_shadow_realm_prototype);
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add_constructor(vm.names.String, m_string_constructor, m_string_prototype);
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add_constructor(vm.names.Symbol, m_symbol_constructor, m_symbol_prototype);
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add_constructor(vm.names.WeakMap, m_weak_map_constructor, m_weak_map_prototype);
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@ -9,6 +9,20 @@
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namespace JS {
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ShadowRealm::ShadowRealm(Realm& shadow_realm, ExecutionContext execution_context, Object& prototype)
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: Object(prototype)
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, m_shadow_realm(shadow_realm)
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, m_execution_context(move(execution_context))
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{
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}
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void ShadowRealm::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(&m_shadow_realm);
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}
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// 3.1.3 GetWrappedValue ( callerRealm, value ), https://tc39.es/proposal-shadowrealm/#sec-getwrappedvalue
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ThrowCompletionOr<Value> get_wrapped_value(GlobalObject& global_object, Realm& caller_realm, Value value)
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{
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@ -7,10 +7,31 @@
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#pragma once
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Realm.h>
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namespace JS {
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class ShadowRealm final : public Object {
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JS_OBJECT(ShadowRealm, Object);
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public:
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ShadowRealm(Realm&, ExecutionContext, Object& prototype);
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virtual ~ShadowRealm() override = default;
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[[nodiscard]] Realm const& shadow_realm() const { return m_shadow_realm; }
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[[nodiscard]] Realm& shadow_realm() { return m_shadow_realm; }
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[[nodiscard]] ExecutionContext const& execution_context() const { return m_execution_context; }
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[[nodiscard]] ExecutionContext& execution_context() { return m_execution_context; }
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private:
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virtual void visit_edges(Visitor&) override;
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// 3.5 Properties of ShadowRealm Instances, https://tc39.es/proposal-shadowrealm/#sec-properties-of-shadowrealm-instances
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Realm& m_shadow_realm; // [[ShadowRealm]]
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ExecutionContext m_execution_context; // [[ExecutionContext]]
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};
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ThrowCompletionOr<Value> get_wrapped_value(GlobalObject&, Realm& caller_realm, Value);
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}
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81
Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.cpp
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81
Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.cpp
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@ -0,0 +1,81 @@
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/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/ShadowRealm.h>
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#include <LibJS/Runtime/ShadowRealmConstructor.h>
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namespace JS {
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// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
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ShadowRealmConstructor::ShadowRealmConstructor(GlobalObject& global_object)
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: NativeFunction(vm().names.ShadowRealm.as_string(), *global_object.function_prototype())
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{
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}
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void ShadowRealmConstructor::initialize(GlobalObject& global_object)
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{
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auto& vm = this->vm();
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NativeFunction::initialize(global_object);
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// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
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define_direct_property(vm.names.prototype, global_object.shadow_realm_prototype(), 0);
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define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
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}
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// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
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Value ShadowRealmConstructor::call()
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{
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auto& vm = this->vm();
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// 1. If NewTarget is undefined, throw a TypeError exception.
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vm.throw_exception<TypeError>(global_object(), ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
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return {};
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}
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// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
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Value ShadowRealmConstructor::construct(FunctionObject& new_target)
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{
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auto& vm = this->vm();
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auto& global_object = this->global_object();
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// 3. Let realmRec be CreateRealm().
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auto* realm = Realm::create(vm);
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// 5. Let context be a new execution context.
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auto context = ExecutionContext { vm.heap() };
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// 6. Set the Function of context to null.
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context.function = nullptr;
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// 7. Set the Realm of context to realmRec.
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context.realm = realm;
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// 8. Set the ScriptOrModule of context to null.
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// FIXME: Our execution context struct currently does not track this item.
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// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
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// 4. Set O.[[ShadowRealm]] to realmRec.
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// 9. Set O.[[ExecutionContext]] to context.
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auto* object = TRY_OR_DISCARD(ordinary_create_from_constructor<ShadowRealm>(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
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// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
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auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>();
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new_global_object->initialize_global_object();
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realm->set_global_object(*new_global_object, nullptr);
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// TODO: I don't think we should have these exactly like this, that doesn't work well with how
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// we create global objects. Still, it should be possible to make a ShadowRealm with a
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// non-LibJS GlobalObject somehow.
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// 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]).
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// 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
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// 13. Return O.
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return object;
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}
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}
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28
Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h
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28
Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.h
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/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class ShadowRealmConstructor final : public NativeFunction {
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JS_OBJECT(ShadowRealmConstructor, NativeFunction);
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public:
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explicit ShadowRealmConstructor(GlobalObject&);
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virtual void initialize(GlobalObject&) override;
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virtual ~ShadowRealmConstructor() override = default;
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virtual Value call() override;
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virtual Value construct(FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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};
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}
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Userland/Libraries/LibJS/Runtime/ShadowRealmPrototype.cpp
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Userland/Libraries/LibJS/Runtime/ShadowRealmPrototype.cpp
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/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/ShadowRealmPrototype.h>
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namespace JS {
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// 3.4 Properties of the ShadowRealm Prototype Object, https://tc39.es/proposal-shadowrealm/#sec-properties-of-the-shadowrealm-prototype-object
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ShadowRealmPrototype::ShadowRealmPrototype(GlobalObject& global_object)
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: PrototypeObject(*global_object.object_prototype())
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{
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}
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void ShadowRealmPrototype::initialize(GlobalObject& global_object)
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{
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Object::initialize(global_object);
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}
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}
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Userland/Libraries/LibJS/Runtime/ShadowRealmPrototype.h
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23
Userland/Libraries/LibJS/Runtime/ShadowRealmPrototype.h
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/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/PrototypeObject.h>
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#include <LibJS/Runtime/ShadowRealm.h>
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namespace JS {
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class ShadowRealmPrototype final : public PrototypeObject<ShadowRealmPrototype, ShadowRealm> {
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JS_PROTOTYPE_OBJECT(ShadowRealmPrototype, ShadowRealm, ShadowRealm);
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public:
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explicit ShadowRealmPrototype(GlobalObject&);
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virtual void initialize(GlobalObject&) override;
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virtual ~ShadowRealmPrototype() override = default;
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};
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}
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@ -0,0 +1,20 @@
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describe("errors", () => {
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test("called without new", () => {
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expect(() => {
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ShadowRealm();
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}).toThrowWithMessage(TypeError, "ShadowRealm constructor must be called with 'new'");
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});
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});
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describe("normal behavior", () => {
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test("length is 0", () => {
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expect(ShadowRealm).toHaveLength(0);
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});
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test("basic functionality", () => {
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const shadowRealm = new ShadowRealm();
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expect(typeof shadowRealm).toBe("object");
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expect(shadowRealm).toBeInstanceOf(ShadowRealm);
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expect(Object.getPrototypeOf(shadowRealm)).toBe(ShadowRealm.prototype);
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});
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});
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