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Ports: Format patches without numbering, commit hash or version number
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371 changed files with 806 additions and 1884 deletions
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From 6c64e5bb63f9957ceddb82be5f9aafb73c14375c Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jelle Raaijmakers <jelle@gmta.nl>
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Date: Wed, 12 Jan 2022 13:41:39 +0100
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Subject: [PATCH 1/3] Prevent call to `glGetIntegerv` without context
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Subject: [PATCH] Prevent call to `glGetIntegerv` without context
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This call to `SDL_GL_GetAttribute` happens when switching from the
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launcher to the game, when no GL context may exist. This caused Grim
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@ -25,6 +25,3 @@ index d5c034f..8a4e3ff 100644
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#endif
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// When rendering to a framebuffer, MSAA is enabled on that framebuffer, not on the screen
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--
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2.36.1
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From 65f374e0cdc9bb7255ad1aadbad1869d21ac7d82 Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jelle Raaijmakers <jelle@gmta.nl>
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Date: Sun, 9 Jan 2022 23:01:32 +0100
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Subject: [PATCH 2/3] Teach configure about serenity
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Subject: [PATCH] Teach configure about serenity
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---
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configure | 5 ++++-
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@ -30,6 +30,3 @@ index 65e4731..39509f3 100755
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*)
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OPENGL_LIBS="-lGL"
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;;
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--
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2.36.1
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@ -1,7 +1,7 @@
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From ddb49b8e7be62501eeea15941b47b91902f697f8 Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jelle Raaijmakers <jelle@gmta.nl>
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Date: Sun, 9 Jan 2022 23:18:02 +0100
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Subject: [PATCH 3/3] Remove SDL timer lock
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Subject: [PATCH] Remove SDL timer lock
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---
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backends/timer/sdl/sdl-timer.cpp | 6 ------
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// Removes the timer callback
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SDL_RemoveTimer(_timerID);
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--
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2.36.1
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