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Ports: Format patches without numbering, commit hash or version number
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From a2b0791418672dffcfc8baae4d0b8158693a794c Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Grigoris Pavlakis <grigpavl@ece.auth.gr>
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Date: Sat, 28 May 2022 17:21:27 +0300
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Subject: [PATCH] Disable forced fullscreen on logical scaling
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sdl12-compat forces fullscreen on anything that sets video mode
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and uses OpenGL logical scaling, causing rapid flickering and preventing
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execution. Not sure if this is an upstream bug or intended behavior,
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but disabling fullscreen at this point fixes the flickering.
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---
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src/SDL12_compat.c | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
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}
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}
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--
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2.36.1
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## `0001-Disable-forced-fullscreen-on-logical-scaling.patch`
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Disable forced fullscreen on logical scaling
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sdl12-compat forces fullscreen on anything that sets video mode
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and uses OpenGL logical scaling, causing rapid flickering and preventing
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execution. Not sure if this is an upstream bug or intended behavior,
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