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UserspaceEmulator: Honor the read/write/execute bits in mmap regions
UE will now correctly crash when accessing an mmap memory region in some way it's not supposed to be accessed.
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5 changed files with 72 additions and 5 deletions
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@ -920,9 +920,17 @@ u32 Emulator::virt$unveil(u32)
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return 0;
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}
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u32 Emulator::virt$mprotect(FlatPtr, size_t, int)
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u32 Emulator::virt$mprotect(FlatPtr base, size_t size, int prot)
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{
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return 0;
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if (auto* region = mmu().find_region({ m_cpu.ds(), base })) {
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if (!region->is_mmap())
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return -EINVAL;
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ASSERT(region->size() == size);
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auto& mmap_region = *(MmapRegion*)region;
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mmap_region.set_prot(prot);
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return 0;
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}
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return -EINVAL;
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}
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u32 Emulator::virt$madvise(FlatPtr, size_t, int)
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