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Kernel/Graphics: Simplify the feature level of the Graphics subsystem

Instead of letting the user to determine whether framebuffer devices
will be created (which is useless because they are gone by now), let's
simplify the flow by allowing the user to choose between full, limited
or disabled functionality. The determination happens only once, so, if
the user decided to disable graphics support, the initialize method
exits immediately. If limited functionality is chosen, then a generic
DisplayConnector is initialized with the preset framebuffer resolution,
if present, and then the initialize method exits. As a default, the code
proceeds to initialize all drivers as usual.
This commit is contained in:
Liav A 2022-04-30 15:53:02 +03:00 committed by Andreas Kling
parent e301af8352
commit d49a35df31
5 changed files with 35 additions and 50 deletions

View file

@ -282,14 +282,16 @@ PanicMode CommandLine::panic_mode(Validate should_validate) const
return PanicMode::Halt;
}
UNMAP_AFTER_INIT auto CommandLine::are_framebuffer_devices_enabled() const -> FrameBufferDevices
UNMAP_AFTER_INIT CommandLine::GraphicsSubsystemMode CommandLine::graphics_subsystem_mode() const
{
auto const fbdev_value = lookup("fbdev"sv).value_or("on"sv);
if (fbdev_value == "on"sv)
return FrameBufferDevices::Enabled;
if (fbdev_value == "bootloader"sv)
return FrameBufferDevices::BootloaderOnly;
return FrameBufferDevices::ConsoleOnly;
auto const graphics_subsystem_mode_value = lookup("graphics_subsystem_mode"sv).value_or("on"sv);
if (graphics_subsystem_mode_value == "on"sv)
return GraphicsSubsystemMode::Enabled;
if (graphics_subsystem_mode_value == "limited"sv)
return GraphicsSubsystemMode::Limited;
if (graphics_subsystem_mode_value == "off"sv)
return GraphicsSubsystemMode::Disabled;
PANIC("Invalid graphics_subsystem_mode value: {}", graphics_subsystem_mode_value);
}
StringView CommandLine::userspace_init() const