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LibWeb: Do not use Optional for aa_translation in RecordingPainter
This allows to remove checks whether translation has value, as it does not change anything because default value for point is zero.
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e735ee5251
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d4a6564e5a
6 changed files with 34 additions and 41 deletions
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@ -188,7 +188,7 @@ CommandResult PaintingCommandExecutorGPU::paint_text_shadow(int blur_radius, Gfx
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Optional<Gfx::FloatPoint> const&)
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CommandResult PaintingCommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius)
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{
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painter().fill_rect_with_rounded_corners(
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rect, color,
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@ -199,25 +199,25 @@ CommandResult PaintingCommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::In
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Optional<Gfx::FloatPoint> const&)
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CommandResult PaintingCommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Gfx::FloatPoint const&)
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{
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// FIXME
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Optional<Gfx::FloatPoint> const&)
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CommandResult PaintingCommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Gfx::FloatPoint const&)
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{
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// FIXME
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Optional<Gfx::FloatPoint> const&)
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CommandResult PaintingCommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Gfx::FloatPoint const&)
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{
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// FIXME
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Optional<Gfx::FloatPoint> const&)
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CommandResult PaintingCommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Gfx::FloatPoint const&)
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{
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// FIXME
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return CommandResult::Continue;
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