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LibWeb: Share decoded images at the Resource level :^)

This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.

With this, we now share both encoded and decoded data for images. :^)

I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.

This is pretty awesome! :^)
This commit is contained in:
Andreas Kling 2020-06-02 20:27:26 +02:00
parent 1c6e4e04a8
commit d4ddb0013c
14 changed files with 200 additions and 30 deletions

View file

@ -34,6 +34,7 @@
#include <AK/URL.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
#include <LibGfx/Forward.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Loader/LoadRequest.h>
@ -46,8 +47,13 @@ class Resource : public RefCounted<Resource> {
AK_MAKE_NONMOVABLE(Resource);
public:
static NonnullRefPtr<Resource> create(Badge<ResourceLoader>, const LoadRequest&);
~Resource();
enum class Type {
Generic,
Image,
};
static NonnullRefPtr<Resource> create(Badge<ResourceLoader>, Type, const LoadRequest&);
virtual ~Resource();
bool is_loaded() const { return m_loaded; }
@ -67,11 +73,13 @@ public:
void did_load(Badge<ResourceLoader>, const ByteBuffer& data, const HashMap<String, String, CaseInsensitiveStringTraits>& headers);
void did_fail(Badge<ResourceLoader>, const String& error);
private:
explicit Resource(const LoadRequest&);
protected:
explicit Resource(Type, const LoadRequest&);
private:
LoadRequest m_request;
ByteBuffer m_encoded_data;
Type m_type { Type::Generic };
bool m_loaded { false };
bool m_failed { false };
String m_error;