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LibGUI: Mimic a user click when calling Button::click()

The `mimic_pressed` function was primarily used in one place, the
Calculator. This patch removes quite a lot of logic duplication there.
It is also profitable to a lot of other places where `click()` was
called without mimicking a click.
This commit is contained in:
Lucas CHOLLET 2023-01-17 17:31:45 -05:00 committed by Andreas Kling
parent 96b3063121
commit d4ef2e226c
5 changed files with 37 additions and 54 deletions

View file

@ -131,12 +131,13 @@ void AbstractButton::mouseup_event(MouseEvent& event)
if (event.button() == m_pressed_mouse_button && m_being_pressed) {
bool was_auto_repeating = m_auto_repeat_timer->is_active();
m_auto_repeat_timer->stop();
bool was_being_pressed = m_being_pressed;
m_was_being_pressed = m_being_pressed;
ScopeGuard update_was_being_pressed { [this] { m_was_being_pressed = m_being_pressed; } };
m_being_pressed = false;
m_pressed_mouse_button = MouseButton::None;
if (!is_checkable() || is_checked())
repaint();
if (was_being_pressed && !was_auto_repeating) {
if (m_was_being_pressed && !was_auto_repeating) {
switch (event.button()) {
case MouseButton::Primary:
click(event.modifiers());

View file

@ -34,6 +34,7 @@ public:
bool is_hovered() const { return m_hovered; }
bool is_being_pressed() const { return m_being_pressed; }
bool was_being_pressed() const { return m_was_being_pressed; }
unsigned allowed_mouse_buttons_for_pressing() const { return m_allowed_mouse_buttons_for_pressing; }
void set_allowed_mouse_buttons_for_pressing(unsigned allowed_buttons) { m_allowed_mouse_buttons_for_pressing = allowed_buttons; }
@ -66,6 +67,7 @@ private:
bool m_checkable { false };
bool m_hovered { false };
bool m_being_pressed { false };
bool m_was_being_pressed { false };
bool m_being_keyboard_pressed { false };
bool m_exclusive { false };

View file

@ -136,6 +136,9 @@ void Button::click(unsigned modifiers)
return;
set_checked(!is_checked());
}
mimic_pressed();
if (on_click)
on_click(modifiers);
if (m_action)
@ -248,7 +251,7 @@ void Button::set_default(bool default_button)
void Button::mimic_pressed()
{
if (!is_being_pressed()) {
if (!is_being_pressed() && !was_being_pressed()) {
m_mimic_pressed = true;
stop_timer();