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2048: TRY() all the things in serenity_main() :^)

This commit is contained in:
Pedro Pereira 2021-11-24 23:54:10 +00:00 committed by Andreas Kling
parent e91cf53e67
commit d56e4d5145

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@ -59,31 +59,31 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("2048"); window->set_title("2048");
window->resize(315, 336); window->resize(315, 336);
auto& main_widget = window->set_main_widget<GUI::Widget>(); auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>());
main_widget.set_layout<GUI::VerticalBoxLayout>(); TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>());
main_widget.set_fill_with_background_color(true); main_widget->set_fill_with_background_color(true);
Game game { board_size, target_tile, evil_ai }; Game game { board_size, target_tile, evil_ai };
auto& board_view = main_widget.add<BoardView>(&game.board()); auto board_view = TRY(main_widget->try_add<BoardView>(&game.board()));
board_view.set_focus(true); board_view->set_focus(true);
auto& statusbar = main_widget.add<GUI::Statusbar>(); auto statusbar = TRY(main_widget->try_add<GUI::Statusbar>());
app->on_action_enter = [&](GUI::Action& action) { app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip(); auto text = action.status_tip();
if (text.is_empty()) if (text.is_empty())
text = Gfx::parse_ampersand_string(action.text()); text = Gfx::parse_ampersand_string(action.text());
statusbar.set_override_text(move(text)); statusbar->set_override_text(move(text));
}; };
app->on_action_leave = [&](GUI::Action&) { app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({}); statusbar->set_override_text({});
}; };
auto update = [&]() { auto update = [&]() {
board_view.set_board(&game.board()); board_view->set_board(&game.board());
board_view.update(); board_view->update();
statusbar.set_text(String::formatted("Score: {}", game.score())); statusbar->set_text(String::formatted("Score: {}", game.score()));
}; };
update(); update();
@ -120,14 +120,14 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
game = Game(board_size, target_tile, evil_ai); game = Game(board_size, target_tile, evil_ai);
// This ensures that the sizes are correct. // This ensures that the sizes are correct.
board_view.set_board(nullptr); board_view->set_board(nullptr);
board_view.set_board(&game.board()); board_view->set_board(&game.board());
update(); update();
window->update(); window->update();
}; };
board_view.on_move = [&](Game::Direction direction) { board_view->on_move = [&](Game::Direction direction) {
undo_stack.append(game); undo_stack.append(game);
auto outcome = game.attempt_move(direction); auto outcome = game.attempt_move(direction);
switch (outcome) { switch (outcome) {
@ -167,37 +167,40 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
} }
}; };
auto& game_menu = window->add_menu("&Game"); auto game_menu = TRY(window->try_add_menu("&Game"));
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game(); start_a_new_game();
})); })));
game_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) { TRY(game_menu->try_add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty()) if (undo_stack.is_empty())
return; return;
redo_stack.append(game); redo_stack.append(game);
game = undo_stack.take_last(); game = undo_stack.take_last();
update(); update();
})); })));
game_menu.add_action(GUI::CommonActions::make_redo_action([&](auto&) {
TRY(game_menu->try_add_action(GUI::CommonActions::make_redo_action([&](auto&) {
if (redo_stack.is_empty()) if (redo_stack.is_empty())
return; return;
undo_stack.append(game); undo_stack.append(game);
game = redo_stack.take_last(); game = redo_stack.take_last();
update(); update();
})); })));
game_menu.add_separator();
game_menu.add_action(GUI::Action::create("&Settings...", [&](auto&) {
change_settings();
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = window->add_menu("&Help"); TRY(game_menu->try_add_separator());
help_menu.add_action(GUI::CommonActions::make_about_action("2048", app_icon, window)); TRY(game_menu->try_add_action(GUI::Action::create("&Settings...", [&](auto&) {
change_settings();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("2048", app_icon, window)));
window->show(); window->show();