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WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including non-rectangular window frames.
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12 changed files with 107 additions and 12 deletions
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@ -147,6 +147,7 @@ void Window::show()
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m_frameless,
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m_accessory,
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m_opacity_when_windowless,
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m_alpha_hit_threshold,
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m_base_size,
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m_size_increment,
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m_resize_aspect_ratio,
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@ -673,6 +674,20 @@ void Window::set_opacity(float opacity)
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WindowServerConnection::the().send_sync<Messages::WindowServer::SetWindowOpacity>(m_window_id, opacity);
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}
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void Window::set_alpha_hit_threshold(float threshold)
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{
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if (threshold < 0.0f)
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threshold = 0.0f;
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else if (threshold > 1.0f)
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threshold = 1.0f;
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if (m_alpha_hit_threshold == threshold)
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return;
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m_alpha_hit_threshold = threshold;
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if (!is_visible())
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return;
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WindowServerConnection::the().send_sync<Messages::WindowServer::SetWindowAlphaHitThreshold>(m_window_id, threshold);
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}
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void Window::set_hovered_widget(Widget* widget)
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{
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if (widget == m_hovered_widget)
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