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WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including non-rectangular window frames.
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12 changed files with 107 additions and 12 deletions
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@ -72,6 +72,9 @@ public:
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void set_opacity(float);
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float opacity() const { return m_opacity_when_windowless; }
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void set_alpha_hit_threshold(float);
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float alpha_hit_threshold() const { return m_alpha_hit_threshold; }
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WindowType window_type() const { return m_window_type; }
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void set_window_type(WindowType);
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@ -238,6 +241,7 @@ private:
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RefPtr<Gfx::Bitmap> m_custom_cursor;
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int m_window_id { 0 };
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float m_opacity_when_windowless { 1.0f };
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float m_alpha_hit_threshold { 0.0f };
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RefPtr<Widget> m_main_widget;
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WeakPtr<Widget> m_focused_widget;
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WeakPtr<Widget> m_global_cursor_tracking_widget;
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