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2048: Let user decide if he wants to continue the game

Before game finish when a player has reached target tile,
Now player will be able to decide if he wants to continue or not
This commit is contained in:
Mohsan Ali 2021-10-04 22:57:13 +05:00 committed by Ali Mohammad Pur
parent accf4b338d
commit d609dde7b0
3 changed files with 18 additions and 8 deletions

View file

@ -232,7 +232,7 @@ Game::MoveOutcome Game::attempt_move(Direction direction)
add_tile();
}
if (is_complete(m_board, m_target_tile))
if (is_complete(m_board, m_target_tile) && !m_want_to_continue)
return MoveOutcome::Won;
if (m_board.is_stalled())
return MoveOutcome::GameOver;

View file

@ -34,7 +34,7 @@ public:
size_t turns() const { return m_turns; }
u32 target_tile() const { return m_target_tile; }
u32 largest_tile() const;
void set_want_to_continue() { m_want_to_continue = true; }
class Board {
public:
using Row = Vector<u32>;
@ -119,6 +119,7 @@ private:
u32 m_target_tile { 0 };
bool m_evil_ai { false };
bool m_want_to_continue { false };
Board m_board;
size_t m_score { 0 };

View file

@ -151,14 +151,23 @@ int main(int argc, char** argv)
case Game::MoveOutcome::InvalidMove:
undo_stack.take_last();
break;
case Game::MoveOutcome::Won:
case Game::MoveOutcome::Won: {
update();
GUI::MessageBox::show(window,
String::formatted("You reached {} in {} turns with a score of {}", game.target_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
auto message_box = GUI::MessageBox::construct(window, "Congratulations! You won the game, Do you still want to continue?",
"Want to continue?",
GUI::MessageBox::Type::Question,
GUI::MessageBox::InputType::YesNo);
if (message_box->exec() == GUI::MessageBox::ExecYes)
game.set_want_to_continue();
else {
GUI::MessageBox::show(window,
String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
}
break;
}
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,