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LibGUI: Add a GFontDatabase class that lets you enumerate fonts and more.
"More" in this case being also giving you the ability to load a font by name. Use this as backend for Terminal's font menu. :^)
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4 changed files with 79 additions and 8 deletions
50
LibGUI/GFontDatabase.cpp
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50
LibGUI/GFontDatabase.cpp
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#include <LibGUI/GFontDatabase.h>
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#include <SharedGraphics/Font.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <stdlib.h>
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static GFontDatabase* s_the;
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GFontDatabase& GFontDatabase::the()
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{
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if (!s_the)
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s_the = new GFontDatabase;
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return *s_the;
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}
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GFontDatabase::GFontDatabase()
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{
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DIR* dirp = opendir("/res/fonts");
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if (!dirp) {
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perror("opendir");
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exit(1);
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}
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while (auto* de = readdir(dirp)) {
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if (de->d_name[0] == '.')
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continue;
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auto path = String::format("/res/fonts/%s", de->d_name);
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if (auto font = Font::load_from_file(path))
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m_name_to_path.set(font->name(), path);
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}
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closedir(dirp);
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}
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GFontDatabase::~GFontDatabase()
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{
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}
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void GFontDatabase::for_each_font(Function<void(const String&)> callback)
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{
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for (auto& it : m_name_to_path) {
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callback(it.key);
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}
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}
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RetainPtr<Font> GFontDatabase::get_by_name(const String& name)
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{
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auto it = m_name_to_path.find(name);
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if (it == m_name_to_path.end())
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return nullptr;
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return Font::load_from_file((*it).value);
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}
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