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Everywhere: Rename left/right-click to primary/secondary

This resolves #10641.
This commit is contained in:
Filiph Sandström 2021-10-27 13:20:27 +02:00 committed by Idan Horowitz
parent a6ccf6659a
commit d6a0726302
79 changed files with 183 additions and 183 deletions

View file

@ -53,7 +53,7 @@ void ButtonBox::paint(PaintContext& context, PaintPhase phase)
void ButtonBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
{
if (button != GUI::MouseButton::Left || !dom_node().enabled())
if (button != GUI::MouseButton::Primary || !dom_node().enabled())
return;
m_being_pressed = true;
@ -65,7 +65,7 @@ void ButtonBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsi
void ButtonBox::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
{
if (!m_tracking_mouse || button != GUI::MouseButton::Left || !dom_node().enabled())
if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
return;
// NOTE: Handling the click may run arbitrary JS, which could disappear this node.

View file

@ -39,7 +39,7 @@ void CheckBox::paint(PaintContext& context, PaintPhase phase)
void CheckBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
{
if (button != GUI::MouseButton::Left || !dom_node().enabled())
if (button != GUI::MouseButton::Primary || !dom_node().enabled())
return;
m_being_pressed = true;
@ -51,7 +51,7 @@ void CheckBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsig
void CheckBox::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
{
if (!m_tracking_mouse || button != GUI::MouseButton::Left || !dom_node().enabled())
if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
return;
// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.

View file

@ -28,7 +28,7 @@ Label::~Label()
void Label::handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button)
{
if (button != GUI::MouseButton::Left)
if (button != GUI::MouseButton::Primary)
return;
if (auto* control = control_node(); control)
@ -39,7 +39,7 @@ void Label::handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, uns
void Label::handle_mouseup_on_label(Badge<TextNode>, const Gfx::IntPoint& position, unsigned button)
{
if (!m_tracking_mouse || button != GUI::MouseButton::Left)
if (!m_tracking_mouse || button != GUI::MouseButton::Primary)
return;
// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.

View file

@ -39,7 +39,7 @@ void RadioButton::paint(PaintContext& context, PaintPhase phase)
void RadioButton::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
{
if (button != GUI::MouseButton::Left || !dom_node().enabled())
if (button != GUI::MouseButton::Primary || !dom_node().enabled())
return;
m_being_pressed = true;
@ -51,7 +51,7 @@ void RadioButton::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, un
void RadioButton::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
{
if (!m_tracking_mouse || button != GUI::MouseButton::Left || !dom_node().enabled())
if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
return;
// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.