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Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
This commit is contained in:
parent
a6ccf6659a
commit
d6a0726302
79 changed files with 183 additions and 183 deletions
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@ -53,7 +53,7 @@ void ButtonBox::paint(PaintContext& context, PaintPhase phase)
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void ButtonBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
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{
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if (button != GUI::MouseButton::Left || !dom_node().enabled())
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if (button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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m_being_pressed = true;
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@ -65,7 +65,7 @@ void ButtonBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsi
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void ButtonBox::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
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{
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if (!m_tracking_mouse || button != GUI::MouseButton::Left || !dom_node().enabled())
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if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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// NOTE: Handling the click may run arbitrary JS, which could disappear this node.
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@ -39,7 +39,7 @@ void CheckBox::paint(PaintContext& context, PaintPhase phase)
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void CheckBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
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{
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if (button != GUI::MouseButton::Left || !dom_node().enabled())
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if (button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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m_being_pressed = true;
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@ -51,7 +51,7 @@ void CheckBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsig
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void CheckBox::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
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{
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if (!m_tracking_mouse || button != GUI::MouseButton::Left || !dom_node().enabled())
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if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.
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@ -28,7 +28,7 @@ Label::~Label()
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void Label::handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button)
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{
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if (button != GUI::MouseButton::Left)
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if (button != GUI::MouseButton::Primary)
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return;
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if (auto* control = control_node(); control)
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@ -39,7 +39,7 @@ void Label::handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, uns
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void Label::handle_mouseup_on_label(Badge<TextNode>, const Gfx::IntPoint& position, unsigned button)
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{
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if (!m_tracking_mouse || button != GUI::MouseButton::Left)
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if (!m_tracking_mouse || button != GUI::MouseButton::Primary)
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return;
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// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.
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@ -39,7 +39,7 @@ void RadioButton::paint(PaintContext& context, PaintPhase phase)
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void RadioButton::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
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{
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if (button != GUI::MouseButton::Left || !dom_node().enabled())
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if (button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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m_being_pressed = true;
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@ -51,7 +51,7 @@ void RadioButton::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, un
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void RadioButton::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
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{
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if (!m_tracking_mouse || button != GUI::MouseButton::Left || !dom_node().enabled())
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if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.
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