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Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
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79 changed files with 183 additions and 183 deletions
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@ -28,7 +28,7 @@ Label::~Label()
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void Label::handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button)
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{
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if (button != GUI::MouseButton::Left)
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if (button != GUI::MouseButton::Primary)
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return;
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if (auto* control = control_node(); control)
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@ -39,7 +39,7 @@ void Label::handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, uns
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void Label::handle_mouseup_on_label(Badge<TextNode>, const Gfx::IntPoint& position, unsigned button)
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{
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if (!m_tracking_mouse || button != GUI::MouseButton::Left)
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if (!m_tracking_mouse || button != GUI::MouseButton::Primary)
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return;
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// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.
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