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WindowServer: Prefer structured bindings when iterating over HashMaps
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5 changed files with 29 additions and 32 deletions
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@ -7,6 +7,8 @@
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#pragma once
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#include <AK/Forward.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/RefPtr.h>
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#include <LibCore/Forward.h>
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#include <LibGfx/Forward.h>
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@ -101,10 +103,9 @@ public:
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void set_dirty(bool re_render_shadow = false)
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{
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for (auto& it : m_rendered_cache) {
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auto& cached = *it.value;
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cached.m_dirty = true;
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cached.m_shadow_dirty |= re_render_shadow;
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for (auto& [_, cached] : m_rendered_cache) {
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cached->m_dirty = true;
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cached->m_shadow_dirty |= re_render_shadow;
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}
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}
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