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LibWeb: Implement AnimationEffect::animation_direction()
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@ -5,6 +5,7 @@
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*/
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#include <LibJS/Runtime/VM.h>
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/Animations/AnimationEffect.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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@ -151,6 +152,16 @@ WebIDL::ExceptionOr<void> AnimationEffect::update_timing(OptionalEffectTiming ti
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return {};
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}
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// https://www.w3.org/TR/web-animations-1/#animation-direction
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AnimationDirection AnimationEffect::animation_direction() const
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{
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// "backwards" if the effect is associated with an animation and the associated animation’s playback rate is less
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// than zero; in all other cases, the animation direction is "forwards".
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if (m_associated_animation && m_associated_animation->playback_rate() < 0.0)
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return AnimationDirection::Backwards;
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return AnimationDirection::Forwards;
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}
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AnimationEffect::AnimationEffect(JS::Realm& realm)
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: Bindings::PlatformObject(realm)
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{
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