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LibGfx+LibSoftGPU: Add and use Vector.xy()
Also use `.xyz()` where appropriate.
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2 changed files with 12 additions and 7 deletions
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@ -201,7 +201,12 @@ public:
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return AK::sqrt(m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2] + m_data[3] * m_data[3]);
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}
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[[nodiscard]] constexpr VectorN<3, T> xyz() const requires(N == 4)
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[[nodiscard]] constexpr VectorN<2, T> xy() const requires(N >= 3)
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{
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return VectorN<2, T>(x(), y());
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}
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[[nodiscard]] constexpr VectorN<3, T> xyz() const requires(N >= 4)
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{
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return VectorN<3, T>(x(), y(), z());
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}
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