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CEventLoop: Allow manually driving the event loop

Move the bulk of exec() into a new pump(). Since SDL wants to drive the
event loop itself, this is a requirement. We also add a WaitMode flag to
allow for immediately pumping events -- again, this is required because
SDL wants to be in full control of the event loop, and not let us wait.
This commit is contained in:
Robin Burchell 2019-05-18 13:39:21 +02:00 committed by Andreas Kling
parent 85d2e85912
commit d791bce6af
2 changed files with 72 additions and 50 deletions

View file

@ -92,53 +92,58 @@ int CEventLoop::exec()
for (;;) { for (;;) {
if (m_exit_requested) if (m_exit_requested)
return m_exit_code; return m_exit_code;
do_processing(); pump();
if (m_queued_events.is_empty()) {
wait_for_event();
do_processing();
}
decltype(m_queued_events) events;
{
LOCKER(m_lock);
events = move(m_queued_events);
}
for (auto& queued_event : events) {
auto* receiver = queued_event.receiver.ptr();
auto& event = *queued_event.event;
#ifdef CEVENTLOOP_DEBUG
dbgprintf("CEventLoop: %s{%p} event %u\n", receiver->class_name(), receiver, (unsigned)event.type());
#endif
if (!receiver) {
switch (event.type()) {
case CEvent::Quit:
ASSERT_NOT_REACHED();
return 0;
default:
dbgprintf("Event type %u with no receiver :(\n", event.type());
}
} else if (event.type() == CEvent::Type::DeferredInvoke) {
#ifdef DEFERRED_INVOKE_DEBUG
printf("DeferredInvoke: receiver=%s{%p}\n", receiver->class_name(), receiver);
#endif
static_cast<CDeferredInvocationEvent&>(event).m_invokee(*receiver);
} else {
receiver->event(event);
}
if (m_exit_requested) {
LOCKER(m_lock);
auto rejigged_event_queue = move(events);
rejigged_event_queue.append(move(m_queued_events));
m_queued_events = move(rejigged_event_queue);
return m_exit_code;
}
}
} }
ASSERT_NOT_REACHED(); ASSERT_NOT_REACHED();
} }
void CEventLoop::pump(WaitMode mode)
{
// window server event processing...
do_processing();
if (m_queued_events.is_empty()) {
wait_for_event(mode);
do_processing();
}
decltype(m_queued_events) events;
{
LOCKER(m_lock);
events = move(m_queued_events);
}
for (auto& queued_event : events) {
auto* receiver = queued_event.receiver.ptr();
auto& event = *queued_event.event;
#ifdef CEVENTLOOP_DEBUG
dbgprintf("CEventLoop: %s{%p} event %u\n", receiver->class_name(), receiver, (unsigned)event.type());
#endif
if (!receiver) {
switch (event.type()) {
case CEvent::Quit:
ASSERT_NOT_REACHED();
return;
default:
dbgprintf("Event type %u with no receiver :(\n", event.type());
}
} else if (event.type() == CEvent::Type::DeferredInvoke) {
#ifdef DEFERRED_INVOKE_DEBUG
printf("DeferredInvoke: receiver=%s{%p}\n", receiver->class_name(), receiver);
#endif
static_cast<CDeferredInvocationEvent&>(event).m_invokee(*receiver);
} else {
receiver->event(event);
}
if (m_exit_requested) {
LOCKER(m_lock);
auto rejigged_event_queue = move(events);
rejigged_event_queue.append(move(m_queued_events));
m_queued_events = move(rejigged_event_queue);
}
}
}
void CEventLoop::post_event(CObject& receiver, OwnPtr<CEvent>&& event) void CEventLoop::post_event(CObject& receiver, OwnPtr<CEvent>&& event)
{ {
LOCKER(m_lock); LOCKER(m_lock);
@ -148,7 +153,7 @@ void CEventLoop::post_event(CObject& receiver, OwnPtr<CEvent>&& event)
m_queued_events.append({ receiver.make_weak_ptr(), move(event) }); m_queued_events.append({ receiver.make_weak_ptr(), move(event) });
} }
void CEventLoop::wait_for_event() void CEventLoop::wait_for_event(WaitMode mode)
{ {
fd_set rfds; fd_set rfds;
fd_set wfds; fd_set wfds;
@ -182,13 +187,20 @@ void CEventLoop::wait_for_event()
timeval now; timeval now;
struct timeval timeout = { 0, 0 }; struct timeval timeout = { 0, 0 };
if (!s_timers->is_empty() && queued_events_is_empty) { bool should_wait_forever = false;
gettimeofday(&now, nullptr); if (mode == WaitMode::WaitForEvents) {
get_next_timer_expiration(timeout); if (!s_timers->is_empty() && queued_events_is_empty) {
AK::timeval_sub(&timeout, &now, &timeout); gettimeofday(&now, nullptr);
get_next_timer_expiration(timeout);
AK::timeval_sub(&timeout, &now, &timeout);
} else {
should_wait_forever = true;
}
} else {
should_wait_forever = false;
} }
int rc = select(max_fd + 1, &rfds, &wfds, nullptr, (queued_events_is_empty && s_timers->is_empty()) ? nullptr : &timeout); int rc = select(max_fd + 1, &rfds, &wfds, nullptr, should_wait_forever ? nullptr : &timeout);
if (rc < 0) { if (rc < 0) {
ASSERT_NOT_REACHED(); ASSERT_NOT_REACHED();
} }

View file

@ -20,6 +20,15 @@ public:
int exec(); int exec();
enum class WaitMode {
WaitForEvents,
PollForEvents,
};
// processe events, generally called by exec() in a loop.
// this should really only be used for integrating with other event loops
void pump(WaitMode = WaitMode::WaitForEvents);
void post_event(CObject& receiver, OwnPtr<CEvent>&&); void post_event(CObject& receiver, OwnPtr<CEvent>&&);
static CEventLoop& main(); static CEventLoop& main();
@ -46,13 +55,14 @@ protected:
virtual void do_processing() { } virtual void do_processing() { }
private: private:
void wait_for_event(); void wait_for_event(WaitMode);
void get_next_timer_expiration(timeval&); void get_next_timer_expiration(timeval&);
struct QueuedEvent { struct QueuedEvent {
WeakPtr<CObject> receiver; WeakPtr<CObject> receiver;
OwnPtr<CEvent> event; OwnPtr<CEvent> event;
}; };
Vector<QueuedEvent, 64> m_queued_events; Vector<QueuedEvent, 64> m_queued_events;
bool m_running { false }; bool m_running { false };