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LibCards+Games: Make CardGame::add_stack()
fallible
And while we're at it, handle the CardStack allocation (and failure thereof) internally.
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commit
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4 changed files with 24 additions and 23 deletions
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@ -33,11 +33,6 @@ CardGame::CardGame()
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set_background_color(background_color.value_or(Color::from_rgb(0x008000)));
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}
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void CardGame::add_stack(NonnullRefPtr<CardStack> stack)
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{
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m_stacks.append(move(stack));
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}
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void CardGame::mark_intersecting_stacks_dirty(Cards::Card const& intersecting_card)
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{
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for (auto& stack : stacks()) {
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