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LibGL: Implement GL_NORMAL_ARRAY_TYPE
context parameter
This is used by the Grim/Monkey4 engine in ScummVM.
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2 changed files with 3 additions and 0 deletions
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@ -66,6 +66,8 @@ Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
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return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
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case GL_MAX_TEXTURE_UNITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
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case GL_NORMAL_ARRAY_TYPE:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = GL_FLOAT } };
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case GL_NORMALIZE:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
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case GL_PACK_ALIGNMENT:
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