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LibGL: Implement glRectf and glRecti

This commit is contained in:
Jelle Raaijmakers 2021-12-24 14:53:32 +01:00 committed by Andreas Kling
parent 4a36d6b439
commit d83702cb92
5 changed files with 30 additions and 1 deletions

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@ -2658,6 +2658,19 @@ void SoftwareGLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum
target, level, internalformat, x, y, width, height, border);
}
void SoftwareGLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
gl_begin(GL_POLYGON);
gl_vertex(x1, y1, 0.0, 0.0);
gl_vertex(x2, y1, 0.0, 0.0);
gl_vertex(x2, y2, 0.0, 0.0);
gl_vertex(x1, y2, 0.0, 0.0);
gl_end();
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);