1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 16:27:35 +00:00

LibGL: Implement glRectf and glRecti

This commit is contained in:
Jelle Raaijmakers 2021-12-24 14:53:32 +01:00 committed by Andreas Kling
parent 4a36d6b439
commit d83702cb92
5 changed files with 30 additions and 1 deletions

View file

@ -578,6 +578,8 @@ GLAPI void glPushAttrib(GLbitfield mask);
GLAPI void glPopAttrib();
GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap);
GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
#ifdef __cplusplus
}

View file

@ -116,6 +116,7 @@ public:
virtual void gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
virtual void gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap) = 0;
virtual void gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = 0;
virtual void gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) = 0;
virtual void present() = 0;
};

View file

@ -164,3 +164,13 @@ void glNormal3fv(GLfloat const* v)
{
g_gl_context->gl_normal(v[0], v[1], v[2]);
}
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
g_gl_context->gl_rect(x1, y1, x2, y2);
}
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
g_gl_context->gl_rect(x1, y1, x2, y2);
}

View file

@ -2658,6 +2658,19 @@ void SoftwareGLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum
target, level, internalformat, x, y, width, height, border);
}
void SoftwareGLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
gl_begin(GL_POLYGON);
gl_vertex(x1, y1, 0.0, 0.0);
gl_vertex(x2, y1, 0.0, 0.0);
gl_vertex(x2, y2, 0.0, 0.0);
gl_vertex(x1, y2, 0.0, 0.0);
gl_end();
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);

View file

@ -129,6 +129,8 @@ public:
virtual void gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
virtual void gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap) override;
virtual void gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override;
virtual void gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) override;
virtual void present() override;
private:
@ -312,7 +314,8 @@ private:
decltype(&SoftwareGLContext::gl_pop_attrib),
decltype(&SoftwareGLContext::gl_light_model),
decltype(&SoftwareGLContext::gl_bitmap),
decltype(&SoftwareGLContext::gl_copy_tex_image_2d)>;
decltype(&SoftwareGLContext::gl_copy_tex_image_2d),
decltype(&SoftwareGLContext::gl_rect)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;