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Userland: Rename IPC::ServerConnection=>IPC::ConnectionToServer

This was done with CLion's automatic rename feature.
This commit is contained in:
Itamar 2022-02-25 12:27:37 +02:00 committed by Andreas Kling
parent 3a71748e5d
commit d88da82e28
26 changed files with 53 additions and 53 deletions

View file

@ -9,18 +9,18 @@
#include <Clipboard/ClipboardServerEndpoint.h>
#include <LibGUI/Clipboard.h>
#include <LibGfx/Bitmap.h>
#include <LibIPC/ServerConnection.h>
#include <LibIPC/ConnectionToServer.h>
namespace GUI {
class ClipboardServerConnection final
: public IPC::ServerConnection<ClipboardClientEndpoint, ClipboardServerEndpoint>
: public IPC::ConnectionToServer<ClipboardClientEndpoint, ClipboardServerEndpoint>
, public ClipboardClientEndpoint {
IPC_CLIENT_CONNECTION(ClipboardServerConnection, "/tmp/portal/clipboard")
private:
ClipboardServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
: IPC::ServerConnection<ClipboardClientEndpoint, ClipboardServerEndpoint>(*this, move(socket))
: IPC::ConnectionToServer<ClipboardClientEndpoint, ClipboardServerEndpoint>(*this, move(socket))
{
}

View file

@ -5,14 +5,14 @@
*/
#include <LibGUI/Notification.h>
#include <LibIPC/ServerConnection.h>
#include <LibIPC/ConnectionToServer.h>
#include <NotificationServer/NotificationClientEndpoint.h>
#include <NotificationServer/NotificationServerEndpoint.h>
namespace GUI {
class NotificationServerConnection final
: public IPC::ServerConnection<NotificationClientEndpoint, NotificationServerEndpoint>
: public IPC::ConnectionToServer<NotificationClientEndpoint, NotificationServerEndpoint>
, public NotificationClientEndpoint {
IPC_CLIENT_CONNECTION(NotificationServerConnection, "/tmp/portal/notify")
@ -26,7 +26,7 @@ public:
private:
explicit NotificationServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket, Notification* notification)
: IPC::ServerConnection<NotificationClientEndpoint, NotificationServerEndpoint>(*this, move(socket))
: IPC::ConnectionToServer<NotificationClientEndpoint, NotificationServerEndpoint>(*this, move(socket))
, m_notification(notification)
{
}

View file

@ -6,7 +6,7 @@
#pragma once
#include <LibIPC/ServerConnection.h>
#include <LibIPC/ConnectionToServer.h>
#include <WindowServer/ScreenLayout.h>
#include <WindowServer/WindowManagerClientEndpoint.h>
#include <WindowServer/WindowManagerServerEndpoint.h>
@ -14,7 +14,7 @@
namespace GUI {
class WindowManagerServerConnection final
: public IPC::ServerConnection<WindowManagerClientEndpoint, WindowManagerServerEndpoint>
: public IPC::ConnectionToServer<WindowManagerClientEndpoint, WindowManagerServerEndpoint>
, public WindowManagerClientEndpoint {
IPC_CLIENT_CONNECTION(WindowManagerServerConnection, "/tmp/portal/wm")
@ -23,7 +23,7 @@ public:
private:
WindowManagerServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
: IPC::ServerConnection<WindowManagerClientEndpoint, WindowManagerServerEndpoint>(*this, move(socket))
: IPC::ConnectionToServer<WindowManagerClientEndpoint, WindowManagerServerEndpoint>(*this, move(socket))
{
}

View file

@ -42,7 +42,7 @@ static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
}
WindowServerConnection::WindowServerConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
: IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
: IPC::ConnectionToServer<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
{
// NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
// All we have to do is wait for it to arrive. This avoids a round-trip during application startup.

View file

@ -6,7 +6,7 @@
#pragma once
#include <LibIPC/ServerConnection.h>
#include <LibIPC/ConnectionToServer.h>
#include <WindowServer/ScreenLayout.h>
#include <WindowServer/WindowClientEndpoint.h>
#include <WindowServer/WindowServerEndpoint.h>
@ -14,7 +14,7 @@
namespace GUI {
class WindowServerConnection final
: public IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>
: public IPC::ConnectionToServer<WindowClientEndpoint, WindowServerEndpoint>
, public WindowClientEndpoint {
IPC_CLIENT_CONNECTION(WindowServerConnection, "/tmp/portal/window")
public: