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Chess: Add new ways to draw.
new ways: Insufficent material Threefold/Fivefold repitition 50 move/75 move rule
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9a817270e8
commit
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3 changed files with 154 additions and 7 deletions
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@ -305,9 +305,17 @@ bool Chess::apply_move(const Move& move, Colour colour)
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bool Chess::apply_illegal_move(const Move& move, Colour colour)
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{
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Chess clone = *this;
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clone.m_previous_states = {};
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auto state_count = 0;
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if (m_previous_states.contains(clone))
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state_count = m_previous_states.get(clone).value();
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m_previous_states.set(clone, state_count + 1);
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m_turn = opposing_colour(colour);
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m_last_move = move;
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m_moves_since_capture++;
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if (move.from == Square("a1") || move.to == Square("a1") || move.from == Square("e1"))
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m_white_can_castle_queenside = false;
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@ -362,8 +370,12 @@ bool Chess::apply_illegal_move(const Move& move, Colour colour)
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} else {
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set_piece({ move.to.rank + 1, move.to.file }, EmptyPiece);
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}
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m_moves_since_capture = 0;
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}
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if (get_piece(move.to).colour != Colour::None)
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m_moves_since_capture = 0;
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set_piece(move.to, get_piece(move.from));
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set_piece(move.from, EmptyPiece);
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@ -372,6 +384,44 @@ bool Chess::apply_illegal_move(const Move& move, Colour colour)
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Chess::Result Chess::game_result() const
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{
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bool sufficient_material = false;
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bool no_more_pieces_allowed = false;
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Optional<Square> bishop;
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Square::for_each([&](Square sq) {
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if (get_piece(sq).type == Type::Queen || get_piece(sq).type == Type::Rook || get_piece(sq).type == Type::Pawn) {
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sufficient_material = true;
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return IterationDecision::Break;
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}
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if (get_piece(sq).type != Type::None && get_piece(sq).type != Type::King && no_more_pieces_allowed) {
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sufficient_material = true;
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return IterationDecision::Break;
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}
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if (get_piece(sq).type == Type::Knight)
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no_more_pieces_allowed = true;
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if (get_piece(sq).type == Type::Bishop) {
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if (bishop.has_value()) {
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if (get_piece(sq).colour == get_piece(bishop.value()).colour) {
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sufficient_material = true;
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return IterationDecision::Break;
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} else if (sq.is_light() != bishop.value().is_light()) {
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sufficient_material = true;
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return IterationDecision::Break;
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}
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no_more_pieces_allowed = true;
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} else {
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bishop = sq;
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}
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}
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return IterationDecision::Continue;
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});
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if (!sufficient_material)
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return Result::InsufficientMaterial;
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bool are_legal_moves = false;
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generate_moves([&](Move m) {
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(void)m;
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@ -379,8 +429,22 @@ Chess::Result Chess::game_result() const
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return IterationDecision::Break;
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});
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if (are_legal_moves)
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if (are_legal_moves) {
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if (m_moves_since_capture >= 75 * 2)
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return Result::SeventyFiveMoveRule;
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if (m_moves_since_capture == 50 * 2)
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return Result::FiftyMoveRule;
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auto repeats = m_previous_states.get(*this);
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if (repeats.has_value()) {
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if (repeats.value() == 3)
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return Result::ThreeFoldRepitition;
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if (repeats.value() >= 5)
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return Result::FiveFoldRepitition;
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}
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return Result::NotFinished;
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}
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if (in_check(turn()))
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return Result::CheckMate;
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@ -401,3 +465,28 @@ bool Chess::is_promotion_move(const Move& move, Colour colour) const
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return false;
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}
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bool Chess::operator==(const Chess& other) const
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{
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bool equal_squares = true;
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Square::for_each([&](Square sq) {
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if (get_piece(sq) != other.get_piece(sq)) {
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equal_squares = false;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (!equal_squares)
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return false;
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if (m_white_can_castle_queenside != other.m_white_can_castle_queenside)
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return false;
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if (m_white_can_castle_kingside != other.m_white_can_castle_kingside)
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return false;
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if (m_black_can_castle_queenside != other.m_black_can_castle_queenside)
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return false;
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if (m_black_can_castle_kingside != other.m_black_can_castle_kingside)
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return false;
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return turn() == other.turn();
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}
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