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LibGL: Clamp color in glClearColor
to 0..1
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@ -280,6 +280,7 @@ void SoftwareGLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf bl
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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m_clear_color = { red, green, blue, alpha };
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m_clear_color.clamp(0.f, 1.f);
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}
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void SoftwareGLContext::gl_clear_depth(GLdouble depth)
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