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Games: Add GameOfLife
This patch introduces a new game based on Conway's Game of Life.
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18 changed files with 667 additions and 288 deletions
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Userland/Games/GameOfLife/Board.h
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Userland/Games/GameOfLife/Board.h
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGfx/Point.h>
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#include <stdio.h>
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class Board {
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public:
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Board(size_t rows, size_t column);
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~Board();
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size_t total_size() const { return m_columns * m_rows; }
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size_t columns() const { return m_columns; }
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size_t rows() const { return m_rows; }
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size_t calculate_index(size_t row, size_t column) const { return row * m_columns + column; };
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void toggle_cell(size_t index);
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void toggle_cell(size_t row, size_t column);
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void set_cell(size_t row, size_t column, bool on);
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void set_cell(size_t index, bool on);
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bool cell(size_t row, size_t column) const;
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bool cell(size_t index) const;
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const Vector<bool>& cells() const { return m_cells; }
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void run_generation();
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bool is_stalled() const { return m_stalled; }
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void clear();
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void randomize();
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private:
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bool calculate_next_value(size_t index) const;
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size_t m_columns { 1 };
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size_t m_rows { 1 };
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bool m_stalled { false };
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Vector<bool> m_cells;
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};
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