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Games: Add GameOfLife
This patch introduces a new game based on Conway's Game of Life.
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18 changed files with 667 additions and 288 deletions
70
Userland/Games/GameOfLife/BoardWidget.h
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70
Userland/Games/GameOfLife/BoardWidget.h
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Board.h"
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#include <LibCore/Timer.h>
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#include <LibGUI/Widget.h>
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class BoardWidget final : public GUI::Widget {
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C_OBJECT(BoardWidget);
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public:
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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void set_toggling_cells(bool toggling)
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{
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m_toggling_cells = toggling;
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if (!toggling)
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m_last_cell_toggled = m_board->total_size();
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}
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size_t last_toggled() const { return m_last_cell_toggled; }
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bool is_toggling() const { return m_toggling_cells; }
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void toggle_cell(size_t index);
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void clear_cells() { m_board->clear(); }
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void randomize_cells() { m_board->randomize(); }
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int get_cell_size() const;
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Gfx::IntSize get_board_offset() const;
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size_t get_index_for_point(int x, int y) const;
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void update_board(size_t rows, size_t columns);
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const Board* board() const { return m_board.ptr(); }
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bool is_running() const { return m_running; }
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void set_running(bool r);
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void set_toolbar_enabled(bool);
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void run_generation();
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int running_timer_interval() const { return m_running_timer_interval; }
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void set_running_timer_interval(int interval);
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Function<void()> on_running_state_change;
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Function<void()> on_stall;
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Function<void(Board*, size_t)> on_cell_toggled;
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private:
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BoardWidget(size_t rows, size_t columns);
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bool m_toggling_cells { false };
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size_t m_last_cell_toggled { 0 };
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OwnPtr<Board> m_board { nullptr };
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bool m_running { false };
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int m_running_timer_interval { 500 };
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RefPtr<Core::Timer> m_timer;
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};
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