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Games: Add GameOfLife

This patch introduces a new game based on Conway's Game of Life.
This commit is contained in:
Andres Crucitti 2021-04-11 18:46:58 -07:00 committed by Linus Groh
parent e4f61c6f28
commit d99991e39c
18 changed files with 667 additions and 288 deletions

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/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Board.h"
#include <LibCore/Timer.h>
#include <LibGUI/Widget.h>
class BoardWidget final : public GUI::Widget {
C_OBJECT(BoardWidget);
public:
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
void set_toggling_cells(bool toggling)
{
m_toggling_cells = toggling;
if (!toggling)
m_last_cell_toggled = m_board->total_size();
}
size_t last_toggled() const { return m_last_cell_toggled; }
bool is_toggling() const { return m_toggling_cells; }
void toggle_cell(size_t index);
void clear_cells() { m_board->clear(); }
void randomize_cells() { m_board->randomize(); }
int get_cell_size() const;
Gfx::IntSize get_board_offset() const;
size_t get_index_for_point(int x, int y) const;
void update_board(size_t rows, size_t columns);
const Board* board() const { return m_board.ptr(); }
bool is_running() const { return m_running; }
void set_running(bool r);
void set_toolbar_enabled(bool);
void run_generation();
int running_timer_interval() const { return m_running_timer_interval; }
void set_running_timer_interval(int interval);
Function<void()> on_running_state_change;
Function<void()> on_stall;
Function<void(Board*, size_t)> on_cell_toggled;
private:
BoardWidget(size_t rows, size_t columns);
bool m_toggling_cells { false };
size_t m_last_cell_toggled { 0 };
OwnPtr<Board> m_board { nullptr };
bool m_running { false };
int m_running_timer_interval { 500 };
RefPtr<Core::Timer> m_timer;
};