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Games: Add GameOfLife
This patch introduces a new game based on Conway's Game of Life.
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18 changed files with 667 additions and 288 deletions
170
Userland/Games/GameOfLife/main.cpp
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170
Userland/Games/GameOfLife/main.cpp
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BoardWidget.h"
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#include <Games/GameOfLife/GameOfLifeGML.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Slider.h>
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#include <LibGUI/SpinBox.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Toolbar.h>
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#include <LibGUI/ToolbarContainer.h>
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#include <LibGUI/Window.h>
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const char* click_tip = "Tip: click the board to toggle individual cells, or click+drag to toggle multiple cells";
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int main(int argc, char** argv)
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{
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auto app = GUI::Application::construct(argc, argv);
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auto app_icon = GUI::Icon::default_icon("app-gameoflife");
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auto window = GUI::Window::construct();
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window->set_icon(app_icon.bitmap_for_size(16));
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size_t board_columns = 35;
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size_t board_rows = 35;
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window->set_double_buffering_enabled(false);
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window->set_title("Game Of Life");
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auto& main_widget = window->set_main_widget<GUI::Widget>();
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main_widget.load_from_gml(game_of_life_gml);
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main_widget.set_fill_with_background_color(true);
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auto& main_toolbar = *main_widget.find_descendant_of_type_named<GUI::Toolbar>("toolbar");
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auto& board_widget_container = *main_widget.find_descendant_of_type_named<GUI::Widget>("board_widget_container");
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auto& board_layout = board_widget_container.set_layout<GUI::VerticalBoxLayout>();
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board_layout.set_spacing(0);
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auto& board_widget = board_widget_container.add<BoardWidget>(board_rows, board_columns);
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board_widget.randomize_cells();
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auto& statusbar = *main_widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(click_tip);
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auto& columns_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
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auto& rows_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
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columns_spinbox.set_value(board_columns);
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rows_spinbox.set_value(board_rows);
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auto size_changed_function = [&] {
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statusbar.set_text(click_tip);
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board_widget.update_board(rows_spinbox.value(), columns_spinbox.value());
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board_widget.randomize_cells();
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board_widget.update();
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};
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rows_spinbox.on_change = [&](auto) { size_changed_function(); };
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columns_spinbox.on_change = [&](auto) { size_changed_function(); };
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auto& interval_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("interval_spinbox");
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interval_spinbox.on_change = [&](auto value) {
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board_widget.set_running_timer_interval(value);
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};
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interval_spinbox.set_value(150);
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auto interval_label = GUI::Label::construct();
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interval_label->set_fixed_width(15);
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interval_label->set_text("ms");
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main_toolbar.add_child(interval_label);
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auto paused_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png");
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auto play_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png");
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auto toggle_running_action = GUI::Action::create("Toggle Running", { Mod_None, Key_Return }, *play_icon, [&](GUI::Action&) {
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board_widget.set_running(!board_widget.is_running());
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});
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toggle_running_action->set_checkable(true);
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main_toolbar.add_action(toggle_running_action);
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auto run_one_generation_action = GUI::Action::create("Run Next Generation", { Mod_Ctrl, Key_Equal }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-forward.png"), [&](const GUI::Action&) {
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statusbar.set_text(click_tip);
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board_widget.run_generation();
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});
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main_toolbar.add_action(run_one_generation_action);
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auto clear_board_action = GUI::Action::create("Clear board", { Mod_Ctrl, Key_N }, Gfx::Bitmap::load_from_file("/res/icons/16x16/delete.png"), [&](auto&) {
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statusbar.set_text(click_tip);
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board_widget.clear_cells();
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board_widget.update();
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});
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main_toolbar.add_action(clear_board_action);
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auto randomize_cells_action = GUI::Action::create("Randomize board", { Mod_Ctrl, Key_R }, Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"), [&](auto&) {
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statusbar.set_text(click_tip);
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board_widget.randomize_cells();
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board_widget.update();
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});
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main_toolbar.add_action(randomize_cells_action);
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auto menubar = GUI::Menubar::construct();
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auto& app_menu = menubar->add_menu("Game Of Life");
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app_menu.add_action(clear_board_action);
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app_menu.add_action(randomize_cells_action);
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app_menu.add_separator();
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app_menu.add_action(toggle_running_action);
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app_menu.add_action(run_one_generation_action);
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto& help_menu = menubar->add_menu("Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("GameOfLife", app_icon, window));
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window->set_menubar(move(menubar));
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board_widget.on_running_state_change = [&]() {
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if (board_widget.is_running()) {
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statusbar.set_text("Running...");
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toggle_running_action->set_icon(paused_icon);
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main_widget.set_override_cursor(Gfx::StandardCursor::None);
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} else {
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statusbar.set_text(click_tip);
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toggle_running_action->set_icon(play_icon);
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main_widget.set_override_cursor(Gfx::StandardCursor::Drag);
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}
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interval_spinbox.set_value(board_widget.running_timer_interval());
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rows_spinbox.set_enabled(!board_widget.is_running());
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columns_spinbox.set_enabled(!board_widget.is_running());
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interval_spinbox.set_enabled(!board_widget.is_running());
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run_one_generation_action->set_enabled(!board_widget.is_running());
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clear_board_action->set_enabled(!board_widget.is_running());
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randomize_cells_action->set_enabled(!board_widget.is_running());
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board_widget.update();
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};
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board_widget.on_stall = [&] {
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toggle_running_action->activate();
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statusbar.set_text("Stalled...");
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};
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board_widget.on_cell_toggled = [&](auto, auto) {
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statusbar.set_text(click_tip);
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};
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window->resize(500, 420);
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window->show();
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return app->exec();
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}
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