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Games: Add GameOfLife

This patch introduces a new game based on Conway's Game of Life.
This commit is contained in:
Andres Crucitti 2021-04-11 18:46:58 -07:00 committed by Linus Groh
parent e4f61c6f28
commit d99991e39c
18 changed files with 667 additions and 288 deletions

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[App]
Name=Conway
Executable=/bin/Conway
Category=Games

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[App]
Name=Game Of Life
Executable=/bin/GameOfLife
Category=Games

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add_subdirectory(2048) add_subdirectory(2048)
add_subdirectory(Breakout) add_subdirectory(Breakout)
add_subdirectory(Chess) add_subdirectory(Chess)
add_subdirectory(Conway) add_subdirectory(GameOfLife)
add_subdirectory(Minesweeper) add_subdirectory(Minesweeper)
add_subdirectory(Pong) add_subdirectory(Pong)
add_subdirectory(Snake) add_subdirectory(Snake)

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set(SOURCES
main.cpp
Game.cpp
)
serenity_app(Conway ICON app-conway)
target_link_libraries(Conway LibGUI)

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/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <AK/Random.h>
#include <LibGUI/Painter.h>
#include <stdlib.h>
#include <time.h>
Game::Game()
{
reset();
}
Game::~Game()
{
}
void Game::reset()
{
stop_timer();
seed_universe();
start_timer(m_sleep);
update();
}
void Game::seed_universe()
{
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
m_universe[y][x] = (get_random<u32>() % 2) ? 1 : 0;
}
}
}
void Game::update_universe()
{
bool new_universe[m_rows][m_columns];
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
int n = 0;
auto cell = m_universe[y][x];
for (int y1 = y - 1; y1 <= y + 1; y1++) {
for (int x1 = x - 1; x1 <= x + 1; x1++) {
if (m_universe[(y1 + m_rows) % m_rows][(x1 + m_columns) % m_columns]) {
n++;
}
}
}
if (cell)
n--;
if (n == 3 || (n == 2 && cell))
new_universe[y][x] = true;
else
new_universe[y][x] = false;
}
}
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
m_universe[y][x] = new_universe[y][x];
}
}
}
void Game::timer_event(Core::TimerEvent&)
{
update_universe();
update();
}
Gfx::IntRect Game::first_cell_rect() const
{
auto game_rect = rect();
auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
auto x_margin = (game_rect.width() - (cell_size.width() * m_columns)) / 2;
auto y_margin = (game_rect.height() - (cell_size.height() * m_rows)) / 2;
return { x_margin, y_margin, cell_size.width(), cell_size.height() };
}
void Game::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), m_dead_color);
auto first_rect = first_cell_rect();
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
Gfx::IntRect rect {
x * first_rect.width() + first_rect.left(),
y * first_rect.height() + first_rect.top(),
first_rect.width(),
first_rect.height()
};
painter.fill_rect(rect, m_universe[y][x] ? m_alive_color : m_dead_color);
}
}
}
void Game::mousedown_event(GUI::MouseEvent& event)
{
switch (event.button()) {
case GUI::MouseButton::Left:
case GUI::MouseButton::Right:
m_last_button = event.button();
break;
default:
return;
}
interact_at(event.position());
}
void Game::mouseup_event(GUI::MouseEvent& event)
{
if (event.button() == m_last_button)
m_last_button = GUI::MouseButton::None;
}
void Game::mousemove_event(GUI::MouseEvent& event)
{
interact_at(event.position());
}
void Game::interact_at(const Gfx::IntPoint& point)
{
if (m_last_button == GUI::MouseButton::None)
return;
auto first_rect = first_cell_rect();
// Too tiny window, we don't actually display anything.
if (first_rect.width() == 0 || first_rect.height() == 0)
return;
// Too far left/up.
if (point.x() < first_rect.left() || point.y() < first_rect.top())
return;
int cell_x = (point.x() - first_rect.left()) / first_rect.width();
int cell_y = (point.y() - first_rect.top()) / first_rect.height();
// Too far right/down.
if (cell_x >= m_columns || cell_y >= m_rows)
return;
switch (m_last_button) {
case GUI::MouseButton::Left:
m_universe[cell_y][cell_x] = true;
break;
case GUI::MouseButton::Right:
m_universe[cell_y][cell_x] = false;
break;
default:
VERIFY_NOT_REACHED();
}
}

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/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Widget.h>
class Game : public GUI::Widget {
C_OBJECT(Game)
public:
virtual ~Game() override;
void reset();
int rows() const { return m_rows; };
int columns() const { return m_columns; };
private:
Game();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
Gfx::IntRect first_cell_rect() const;
void seed_universe();
void update_universe();
void interact_at(const Gfx::IntPoint&);
const Gfx::Color m_alive_color { Color::Green };
const Gfx::Color m_dead_color { Color::Black };
const int m_rows { 200 };
const int m_columns { 200 };
const int m_sleep { 100 };
GUI::MouseButton m_last_button { GUI::MouseButton::None };
bool m_universe[200][200];
};

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/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath recvfd sendfd cpath unix", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio rpath recvfd sendfd", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto app_icon = GUI::Icon::default_icon("app-conway");
auto window = GUI::Window::construct();
window->set_title("Conway");
window->resize(400, 400);
window->set_double_buffering_enabled(true);
window->set_icon(app_icon.bitmap_for_size(16));
auto& game = window->set_main_widget<Game>();
window->set_minimum_size(game.columns(), game.rows());
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&Reset", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Conway", app_icon, window));
window->set_menubar(move(menubar));
window->show();
return app->exec();
}

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/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Board.h"
#include <AK/Random.h>
#include <time.h>
Board::Board(size_t rows, size_t columns)
: m_columns(columns)
, m_rows(rows)
{
m_cells.resize(total_size());
for (size_t i = 0; i < total_size(); ++i) {
m_cells[i] = false;
}
}
Board::~Board()
{
}
void Board::run_generation()
{
m_stalled = true;
Vector<bool> new_cells;
new_cells.resize(total_size());
for (size_t i = 0; i < total_size(); ++i) {
bool old_val = m_cells[i];
new_cells[i] = calculate_next_value(i);
if (old_val != new_cells[i]) {
m_stalled = false;
}
}
if (m_stalled)
return;
m_cells = new_cells;
}
bool Board::calculate_next_value(size_t index) const
{
size_t row = index / columns();
size_t column = index % columns();
int top_left = cell(row - 1, column - 1);
int top_mid = cell(row - 1, column);
int top_right = cell(row - 1, column + 1);
int left = cell(row, column - 1);
int right = cell(row, column + 1);
int bottom_left = cell(row + 1, column - 1);
int bottom_mid = cell(row + 1, column);
int bottom_right = cell(row + 1, column + 1);
int sum = top_left + top_mid + top_right + left + right + bottom_left + bottom_mid + bottom_right;
bool current = m_cells[index];
bool new_value = current;
if (current) {
if (sum < 2 || sum > 3)
new_value = false;
} else {
if (sum == 3)
new_value = true;
}
return new_value;
}
void Board::clear()
{
for (size_t i = 0; i < total_size(); ++i)
set_cell(i, false);
}
void Board::randomize()
{
for (size_t i = 0; i < total_size(); ++i)
set_cell(i, get_random<u32>() % 2);
}
void Board::toggle_cell(size_t index)
{
VERIFY(index < total_size());
m_cells[index] = !m_cells[index];
}
void Board::toggle_cell(size_t row, size_t column)
{
VERIFY(column < total_size() && row < total_size());
size_t index = calculate_index(row, column);
set_cell(index, !m_cells[index]);
}
void Board::set_cell(size_t index, bool on)
{
VERIFY(index < total_size());
m_cells[index] = on;
}
void Board::set_cell(size_t row, size_t column, bool on)
{
VERIFY(column < total_size() && row < total_size());
size_t index = calculate_index(row, column);
set_cell(index, on);
}
bool Board::cell(size_t index) const
{
if (index > total_size() - 1)
return false;
return m_cells[index];
}
bool Board::cell(size_t row, size_t column) const
{
if (column > total_size() - 1 || row > total_size() - 1)
return false;
size_t index = calculate_index(row, column);
return cell(index);
}

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/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Point.h>
#include <stdio.h>
class Board {
public:
Board(size_t rows, size_t column);
~Board();
size_t total_size() const { return m_columns * m_rows; }
size_t columns() const { return m_columns; }
size_t rows() const { return m_rows; }
size_t calculate_index(size_t row, size_t column) const { return row * m_columns + column; };
void toggle_cell(size_t index);
void toggle_cell(size_t row, size_t column);
void set_cell(size_t row, size_t column, bool on);
void set_cell(size_t index, bool on);
bool cell(size_t row, size_t column) const;
bool cell(size_t index) const;
const Vector<bool>& cells() const { return m_cells; }
void run_generation();
bool is_stalled() const { return m_stalled; }
void clear();
void randomize();
private:
bool calculate_next_value(size_t index) const;
size_t m_columns { 1 };
size_t m_rows { 1 };
bool m_stalled { false };
Vector<bool> m_cells;
};

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/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BoardWidget.h"
#include <LibGUI/Painter.h>
BoardWidget::BoardWidget(size_t rows, size_t columns)
{
m_timer = add<Core::Timer>();
m_timer->stop();
m_timer->on_timeout = [this] {
run_generation();
};
m_timer->set_interval(m_running_timer_interval);
update_board(rows, columns);
}
void BoardWidget::run_generation()
{
m_board->run_generation();
update();
if (m_board->is_stalled()) {
if (on_stall)
on_stall();
update();
};
}
void BoardWidget::update_board(size_t rows, size_t columns)
{
set_running(false);
m_last_cell_toggled = columns * rows;
if (m_board) {
if (columns == m_board->columns() && rows == m_board->rows()) {
return;
}
}
m_board = make<Board>(rows, columns);
}
void BoardWidget::set_running_timer_interval(int interval)
{
if (is_running())
return;
m_running_timer_interval = interval;
m_timer->set_interval(m_running_timer_interval);
if (on_running_state_change)
on_running_state_change();
}
void BoardWidget::set_running(bool running)
{
if (running == m_running)
return;
m_running = running;
if (m_running) {
m_timer->start();
} else {
m_timer->stop();
}
if (on_running_state_change)
on_running_state_change();
update();
}
void BoardWidget::toggle_cell(size_t index)
{
if (m_running || !m_toggling_cells || m_last_cell_toggled == index)
return;
m_last_cell_toggled = index;
m_board->toggle_cell(index);
if (on_cell_toggled)
on_cell_toggled(m_board, index);
update();
}
int BoardWidget::get_cell_size() const
{
int width = rect().width() / m_board->columns();
int height = rect().height() / m_board->rows();
return min(width, height);
}
Gfx::IntSize BoardWidget::get_board_offset() const
{
int cell_size = get_cell_size();
return {
(width() - cell_size * m_board->columns()) / 2,
(height() - cell_size * m_board->rows()) / 2,
};
}
void BoardWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Widget::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);
int cell_size = get_cell_size();
Gfx::IntSize board_offset = get_board_offset();
for (size_t row = 0; row < m_board->rows(); ++row) {
for (size_t column = 0; column < m_board->columns(); ++column) {
int cell_x = column * cell_size + board_offset.width();
int cell_y = row * cell_size + board_offset.height();
Gfx::Rect cell_rect(cell_x, cell_y, cell_size, cell_size);
Color border_color = Color::DarkGray;
Color fill_color;
bool on = m_board->cell(row, column);
if (on) {
fill_color = Color::from_rgb(Gfx::make_rgb(220, 220, 80));
} else {
fill_color = Color::MidGray;
}
painter.fill_rect(cell_rect, fill_color);
if (cell_size > 4) {
painter.draw_rect(cell_rect, border_color);
}
}
}
}
void BoardWidget::mousedown_event(GUI::MouseEvent& event)
{
size_t index = get_index_for_point(event.x(), event.y());
set_toggling_cells(true);
toggle_cell(index);
}
void BoardWidget::mousemove_event(GUI::MouseEvent& event)
{
size_t index = get_index_for_point(event.x(), event.y());
if (is_toggling()) {
if (last_toggled() != index)
toggle_cell(index);
}
}
void BoardWidget::mouseup_event(GUI::MouseEvent&)
{
set_toggling_cells(false);
}
size_t BoardWidget::get_index_for_point(int x, int y) const
{
int cell_size = get_cell_size();
Gfx::IntSize board_offset = get_board_offset();
return m_board->columns() * ((y - board_offset.height()) / cell_size) + (x - board_offset.width()) / cell_size;
}

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/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Board.h"
#include <LibCore/Timer.h>
#include <LibGUI/Widget.h>
class BoardWidget final : public GUI::Widget {
C_OBJECT(BoardWidget);
public:
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
void set_toggling_cells(bool toggling)
{
m_toggling_cells = toggling;
if (!toggling)
m_last_cell_toggled = m_board->total_size();
}
size_t last_toggled() const { return m_last_cell_toggled; }
bool is_toggling() const { return m_toggling_cells; }
void toggle_cell(size_t index);
void clear_cells() { m_board->clear(); }
void randomize_cells() { m_board->randomize(); }
int get_cell_size() const;
Gfx::IntSize get_board_offset() const;
size_t get_index_for_point(int x, int y) const;
void update_board(size_t rows, size_t columns);
const Board* board() const { return m_board.ptr(); }
bool is_running() const { return m_running; }
void set_running(bool r);
void set_toolbar_enabled(bool);
void run_generation();
int running_timer_interval() const { return m_running_timer_interval; }
void set_running_timer_interval(int interval);
Function<void()> on_running_state_change;
Function<void()> on_stall;
Function<void(Board*, size_t)> on_cell_toggled;
private:
BoardWidget(size_t rows, size_t columns);
bool m_toggling_cells { false };
size_t m_last_cell_toggled { 0 };
OwnPtr<Board> m_board { nullptr };
bool m_running { false };
int m_running_timer_interval { 500 };
RefPtr<Core::Timer> m_timer;
};

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compile_gml(GameOfLife.gml GameOfLifeGML.h game_of_life_gml)
set(SOURCES
Board.cpp
BoardWidget.cpp
GameOfLifeGML.h
main.cpp
)
serenity_app(GameOfLife ICON app-gameoflife)
target_link_libraries(GameOfLife LibGUI)

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@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
}
@GUI::ToolbarContainer {
@GUI::Toolbar {
name: "toolbar"
@GUI::Label {
text: "Columns:"
fixed_width: 60
}
@GUI::SpinBox {
name: "columns_spinbox"
min: 10
max: 999
fixed_width: 40
}
@GUI::VerticalSeparator {
}
@GUI::Label {
text: "Rows:"
fixed_width: 40
}
@GUI::SpinBox {
name: "rows_spinbox"
min: 10
max: 999
fixed_width: 40
}
@GUI::VerticalSeparator {
}
@GUI::Label {
text: "Update Speed:"
fixed_width: 90
}
@GUI::SpinBox {
name: "interval_spinbox"
min: 10
max: 5000
fixed_width: 60
}
}
}
@GUI::Widget {
name: "board_widget_container"
fill_with_background_color: true
}
@GUI::Statusbar {
name: "statusbar"
}
}

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/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BoardWidget.h"
#include <Games/GameOfLife/GameOfLifeGML.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Slider.h>
#include <LibGUI/SpinBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Toolbar.h>
#include <LibGUI/ToolbarContainer.h>
#include <LibGUI/Window.h>
const char* click_tip = "Tip: click the board to toggle individual cells, or click+drag to toggle multiple cells";
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-gameoflife");
auto window = GUI::Window::construct();
window->set_icon(app_icon.bitmap_for_size(16));
size_t board_columns = 35;
size_t board_rows = 35;
window->set_double_buffering_enabled(false);
window->set_title("Game Of Life");
auto& main_widget = window->set_main_widget<GUI::Widget>();
main_widget.load_from_gml(game_of_life_gml);
main_widget.set_fill_with_background_color(true);
auto& main_toolbar = *main_widget.find_descendant_of_type_named<GUI::Toolbar>("toolbar");
auto& board_widget_container = *main_widget.find_descendant_of_type_named<GUI::Widget>("board_widget_container");
auto& board_layout = board_widget_container.set_layout<GUI::VerticalBoxLayout>();
board_layout.set_spacing(0);
auto& board_widget = board_widget_container.add<BoardWidget>(board_rows, board_columns);
board_widget.randomize_cells();
auto& statusbar = *main_widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(click_tip);
auto& columns_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
auto& rows_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
columns_spinbox.set_value(board_columns);
rows_spinbox.set_value(board_rows);
auto size_changed_function = [&] {
statusbar.set_text(click_tip);
board_widget.update_board(rows_spinbox.value(), columns_spinbox.value());
board_widget.randomize_cells();
board_widget.update();
};
rows_spinbox.on_change = [&](auto) { size_changed_function(); };
columns_spinbox.on_change = [&](auto) { size_changed_function(); };
auto& interval_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("interval_spinbox");
interval_spinbox.on_change = [&](auto value) {
board_widget.set_running_timer_interval(value);
};
interval_spinbox.set_value(150);
auto interval_label = GUI::Label::construct();
interval_label->set_fixed_width(15);
interval_label->set_text("ms");
main_toolbar.add_child(interval_label);
auto paused_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png");
auto play_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png");
auto toggle_running_action = GUI::Action::create("Toggle Running", { Mod_None, Key_Return }, *play_icon, [&](GUI::Action&) {
board_widget.set_running(!board_widget.is_running());
});
toggle_running_action->set_checkable(true);
main_toolbar.add_action(toggle_running_action);
auto run_one_generation_action = GUI::Action::create("Run Next Generation", { Mod_Ctrl, Key_Equal }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-forward.png"), [&](const GUI::Action&) {
statusbar.set_text(click_tip);
board_widget.run_generation();
});
main_toolbar.add_action(run_one_generation_action);
auto clear_board_action = GUI::Action::create("Clear board", { Mod_Ctrl, Key_N }, Gfx::Bitmap::load_from_file("/res/icons/16x16/delete.png"), [&](auto&) {
statusbar.set_text(click_tip);
board_widget.clear_cells();
board_widget.update();
});
main_toolbar.add_action(clear_board_action);
auto randomize_cells_action = GUI::Action::create("Randomize board", { Mod_Ctrl, Key_R }, Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"), [&](auto&) {
statusbar.set_text(click_tip);
board_widget.randomize_cells();
board_widget.update();
});
main_toolbar.add_action(randomize_cells_action);
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("Game Of Life");
app_menu.add_action(clear_board_action);
app_menu.add_action(randomize_cells_action);
app_menu.add_separator();
app_menu.add_action(toggle_running_action);
app_menu.add_action(run_one_generation_action);
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("GameOfLife", app_icon, window));
window->set_menubar(move(menubar));
board_widget.on_running_state_change = [&]() {
if (board_widget.is_running()) {
statusbar.set_text("Running...");
toggle_running_action->set_icon(paused_icon);
main_widget.set_override_cursor(Gfx::StandardCursor::None);
} else {
statusbar.set_text(click_tip);
toggle_running_action->set_icon(play_icon);
main_widget.set_override_cursor(Gfx::StandardCursor::Drag);
}
interval_spinbox.set_value(board_widget.running_timer_interval());
rows_spinbox.set_enabled(!board_widget.is_running());
columns_spinbox.set_enabled(!board_widget.is_running());
interval_spinbox.set_enabled(!board_widget.is_running());
run_one_generation_action->set_enabled(!board_widget.is_running());
clear_board_action->set_enabled(!board_widget.is_running());
randomize_cells_action->set_enabled(!board_widget.is_running());
board_widget.update();
};
board_widget.on_stall = [&] {
toggle_running_action->activate();
statusbar.set_text("Stalled...");
};
board_widget.on_cell_toggled = [&](auto, auto) {
statusbar.set_text(click_tip);
};
window->resize(500, 420);
window->show();
return app->exec();
}