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DisplaySettings+WindowServer: Add support for display connector devices
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e6ebf9e5c1
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12 changed files with 308 additions and 38 deletions
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@ -18,7 +18,7 @@ class HardwareScreenBackend : public ScreenBackend {
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public:
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virtual ~HardwareScreenBackend();
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HardwareScreenBackend(String device);
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HardwareScreenBackend(String device, bool display_connector_device_backed);
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virtual ErrorOr<void> open() override;
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@ -32,8 +32,17 @@ public:
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virtual ErrorOr<void> set_head_resolution(FBHeadResolution) override;
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virtual ErrorOr<FBHeadProperties> get_head_properties() override;
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virtual ErrorOr<void> write_all_contents(Gfx::IntRect const&) override;
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String m_device {};
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int m_framebuffer_fd { -1 };
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bool const display_connector_device_backed { false };
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Gfx::ARGB32* scanline(int buffer_index, int y) const
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{
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size_t buffer_offset = buffer_index == 1 ? m_back_buffer_offset : 0;
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return reinterpret_cast<Gfx::ARGB32*>(((u8*)m_framebuffer) + buffer_offset + (y * m_pitch));
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}
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};
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}
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