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LibWeb/WebGL: Implement WebGLRenderingContextBase.lineWidth()
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@ -48,6 +48,7 @@ public:
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GLenum get_error();
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void line_width(GLfloat width);
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void polygon_offset(GLfloat factor, GLfloat units);
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void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
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