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Kernel: Rename two PCI components
Rename ID => HardwareID, and PhysicalID => DeviceIdentifier. This change merely does that to clarify what these objects really are.
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da327746a2
26 changed files with 97 additions and 97 deletions
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@ -64,7 +64,7 @@ static inline bool is_display_controller_pci_device(PCI::Address address)
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return PCI::get_class(address) == 0x3;
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}
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UNMAP_AFTER_INIT bool GraphicsManagement::determine_and_initialize_graphics_device(const PCI::Address& address, PCI::ID id)
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UNMAP_AFTER_INIT bool GraphicsManagement::determine_and_initialize_graphics_device(const PCI::Address& address, PCI::HardwareID id)
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{
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VERIFY(is_vga_compatible_pci_device(address) || is_display_controller_pci_device(address));
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auto add_and_configure_adapter = [&](GraphicsDevice& graphics_device) {
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@ -179,13 +179,13 @@ UNMAP_AFTER_INIT bool GraphicsManagement::initialize()
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dbgln("Forcing no initialization of framebuffer devices");
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}
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PCI::enumerate([&](const PCI::Address& address, PCI::PhysicalID const& physical_id) {
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PCI::enumerate([&](const PCI::Address& address, PCI::DeviceIdentifier const& device_identifier) {
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// Note: Each graphics controller will try to set its native screen resolution
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// upon creation. Later on, if we don't want to have framebuffer devices, a
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// framebuffer console will take the control instead.
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if (!is_vga_compatible_pci_device(address) && !is_display_controller_pci_device(address))
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return;
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determine_and_initialize_graphics_device(address, physical_id.id());
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determine_and_initialize_graphics_device(address, device_identifier.hardware_id());
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});
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if (m_graphics_devices.is_empty()) {
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