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LibGL: Implement glShadeModel()

This turns off interpolation of vertex colors when GL_FLAT is selected.
This commit is contained in:
Stephan Unverwerth 2021-05-16 14:05:13 +02:00 committed by Andreas Kling
parent 26953c2be1
commit da57563c1c
7 changed files with 51 additions and 6 deletions

View file

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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GL/gl.h"
#include "GLContext.h"
extern GL::GLContext* g_gl_context;
void glShadeModel(GLenum mode)
{
g_gl_context->gl_shade_model(mode);
}