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LibDebug: Make sure current_breakpoint has value before usage
Previously this caused a crash when no breakpoint was active since we tried to get value().address before the has_value() check.
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parent
643faa1144
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1 changed files with 23 additions and 21 deletions
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@ -278,9 +278,10 @@ void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callbac
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bool did_single_step = false;
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bool did_single_step = false;
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auto current_breakpoint_address = bit_cast<FlatPtr>(current_breakpoint.value().address);
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// Re-enable the breakpoint if it wasn't removed by the user
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// Re-enable the breakpoint if it wasn't removed by the user
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if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint_address)) {
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if (current_breakpoint.has_value()) {
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auto current_breakpoint_address = bit_cast<FlatPtr>(current_breakpoint.value().address);
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if (m_breakpoints.contains(current_breakpoint_address)) {
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// The current breakpoint was removed to make it transparent to the user.
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// The current breakpoint was removed to make it transparent to the user.
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// We now want to re-enable it - the code execution flow could hit it again.
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// We now want to re-enable it - the code execution flow could hit it again.
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// To re-enable the breakpoint, we first perform a single step and execute the
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// To re-enable the breakpoint, we first perform a single step and execute the
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@ -303,6 +304,7 @@ void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callbac
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state = State::ConsecutiveBreakpoint;
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state = State::ConsecutiveBreakpoint;
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}
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}
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}
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}
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}
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if (decision == DebugDecision::SingleStep) {
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if (decision == DebugDecision::SingleStep) {
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state = State::SingleStep;
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state = State::SingleStep;
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