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https://github.com/RGBCube/serenity
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ThemeEditor: Display window shadows in preview :^)
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885ca2f968
commit
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2 changed files with 56 additions and 3 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -84,6 +85,8 @@ PreviewWidget::PreviewWidget(const Gfx::Palette& preview_palette)
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m_maximize_bitmap = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/upward-triangle.png");
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m_minimize_bitmap = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/downward-triangle.png");
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load_theme_bitmaps();
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m_gallery = add<MiniWidgetGallery>();
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set_greedy_for_hits(true);
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}
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@ -92,10 +95,33 @@ PreviewWidget::~PreviewWidget()
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{
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}
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void PreviewWidget::load_theme_bitmaps()
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{
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auto load_bitmap = [](String const& path, String& last_path, RefPtr<Gfx::Bitmap>& bitmap) {
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if (path.is_empty()) {
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last_path = String::empty();
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bitmap = nullptr;
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} else if (last_path != path) {
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bitmap = Gfx::Bitmap::try_load_from_file(path);
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if (bitmap)
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last_path = path;
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else
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last_path = String::empty();
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}
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};
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load_bitmap(m_preview_palette.active_window_shadow_path(), m_last_active_window_shadow_path, m_active_window_shadow);
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load_bitmap(m_preview_palette.inactive_window_shadow_path(), m_last_inactive_window_shadow_path, m_inactive_window_shadow);
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load_bitmap(m_preview_palette.menu_shadow_path(), m_last_menu_shadow_path, m_menu_shadow);
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load_bitmap(m_preview_palette.taskbar_shadow_path(), m_last_taskbar_shadow_path, m_taskbar_shadow);
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load_bitmap(m_preview_palette.tooltip_shadow_path(), m_last_tooltip_shadow_path, m_tooltip_shadow);
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}
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void PreviewWidget::set_preview_palette(const Gfx::Palette& palette)
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{
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m_preview_palette = palette;
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m_gallery->set_preview_palette(palette);
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load_theme_bitmaps();
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update();
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}
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@ -139,14 +165,27 @@ void PreviewWidget::paint_event(GUI::PaintEvent& event)
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for (auto& button : buttons) {
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pos -= window_button_width;
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Gfx::IntRect rect { pos, 0, window_button_width, window_button_height };
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rect.center_vertically_within(titlebar_text_rect);
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button.rect = rect;
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Gfx::IntRect button_rect { pos, 0, window_button_width, window_button_height };
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button_rect.center_vertically_within(titlebar_text_rect);
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button.rect = button_rect;
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}
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painter.fill_rect(rect, m_preview_palette.window());
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auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette, 0);
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auto paint_shadow = [](Gfx::Painter& painter, Gfx::IntRect& frame_rect, Gfx::Bitmap const& shadow_bitmap) {
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auto total_shadow_size = shadow_bitmap.height();
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auto shadow_rect = frame_rect.inflated(total_shadow_size, total_shadow_size);
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Gfx::StylePainter::paint_simple_rect_shadow(painter, shadow_rect, shadow_bitmap);
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};
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if (state == Gfx::WindowTheme::WindowState::Active && m_active_window_shadow) {
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paint_shadow(painter, frame_rect, *m_active_window_shadow);
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} else if (state == Gfx::WindowTheme::WindowState::Inactive && m_inactive_window_shadow) {
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paint_shadow(painter, frame_rect, *m_inactive_window_shadow);
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}
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Gfx::PainterStateSaver saver(painter);
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painter.translate(frame_rect.location());
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Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, buttons.last().rect, 0, false);
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