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Add WindowActivated and WindowDeactivated events.

Use this to implement different looking Terminal cursors depending on
the window active state.
This commit is contained in:
Andreas Kling 2019-01-17 17:38:04 +01:00
parent 135ff48bb9
commit dad58db757
9 changed files with 66 additions and 42 deletions

View file

@ -172,7 +172,7 @@ void WSWindowManager::addWindow(WSWindow& window)
m_windows.set(&window);
m_windows_in_order.append(&window);
if (!activeWindow())
setActiveWindow(&window);
set_active_window(&window);
}
void WSWindowManager::move_to_front(WSWindow& window)
@ -192,7 +192,7 @@ void WSWindowManager::removeWindow(WSWindow& window)
m_windows.remove(&window);
m_windows_in_order.remove(&window);
if (!activeWindow() && !m_windows.is_empty())
setActiveWindow(*m_windows.begin());
set_active_window(*m_windows.begin());
}
void WSWindowManager::notifyTitleChanged(WSWindow& window)
@ -253,7 +253,7 @@ void WSWindowManager::processMouseEvent(MouseEvent& event)
if (titleBarRectForWindow(window->rect()).contains(event.position())) {
if (event.type() == WSEvent::MouseDown) {
move_to_front(*window);
setActiveWindow(window);
set_active_window(window);
}
handleTitleBarMouseEvent(*window, event);
return;
@ -262,7 +262,7 @@ void WSWindowManager::processMouseEvent(MouseEvent& event)
if (window->rect().contains(event.position())) {
if (event.type() == WSEvent::MouseDown) {
move_to_front(*window);
setActiveWindow(window);
set_active_window(window);
}
// FIXME: Re-use the existing event instead of crafting a new one?
auto localEvent = make<MouseEvent>(event.type(), event.x() - window->rect().x(), event.y() - window->rect().y(), event.button());
@ -342,8 +342,8 @@ void WSWindowManager::event(WSEvent& event)
if (event.isKeyEvent()) {
// FIXME: This is a good place to hook key events globally. :)
if (m_activeWindow)
return m_activeWindow->event(event);
if (m_active_window)
return m_active_window->event(event);
return;
}
@ -354,17 +354,21 @@ void WSWindowManager::event(WSEvent& event)
}
}
void WSWindowManager::setActiveWindow(WSWindow* window)
void WSWindowManager::set_active_window(WSWindow* window)
{
LOCKER(m_lock);
if (window == m_activeWindow.ptr())
if (window == m_active_window.ptr())
return;
if (auto* previously_active_window = m_activeWindow.ptr())
if (auto* previously_active_window = m_active_window.ptr()) {
WSEventLoop::the().post_event(previously_active_window, make<WSEvent>(WSEvent::WindowDeactivated));
invalidate(*previously_active_window);
m_activeWindow = window->makeWeakPtr();
if (m_activeWindow)
invalidate(*m_activeWindow);
}
m_active_window = window->makeWeakPtr();
if (m_active_window) {
WSEventLoop::the().post_event(m_active_window.ptr(), make<WSEvent>(WSEvent::WindowActivated));
invalidate(*m_active_window);
}
}
void WSWindowManager::invalidate()