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Plumb menu item activation events from WindowServer to clients.

GMenu now has an "on_item_activation" callback that fires whenever one
of its items are activated. The menu item identifier is used to distinguish
between items.

Use this to implement font switching in Terminal. :^)
This commit is contained in:
Andreas Kling 2019-02-12 10:08:35 +01:00
parent 9c1c885483
commit db98327bdc
10 changed files with 93 additions and 3 deletions

View file

@ -3,6 +3,7 @@
#include "GObject.h"
#include "GWindow.h"
#include <LibGUI/GNotifier.h>
#include <LibGUI/GMenu.h>
#include <LibC/unistd.h>
#include <LibC/stdio.h>
#include <LibC/fcntl.h>
@ -147,6 +148,21 @@ void GEventLoop::handle_mouse_event(const GUI_Event& event, GWindow& window)
post_event(&window, make<GMouseEvent>(type, event.mouse.position, event.mouse.buttons, button));
}
void GEventLoop::handle_menu_event(const GUI_Event& event)
{
if (event.type == GUI_Event::Type::MenuItemActivated) {
auto* menu = GMenu::from_menu_id(event.menu.menu_id);
if (!menu) {
dbgprintf("GEventLoop received event for invalid window ID %d\n", event.window_id);
return;
}
if (menu->on_item_activation)
menu->on_item_activation(event.menu.identifier);
return;
}
ASSERT_NOT_REACHED();
}
void GEventLoop::wait_for_event()
{
fd_set rfds;
@ -219,6 +235,13 @@ void GEventLoop::wait_for_event()
if (nread == 0)
break;
assert(nread == sizeof(event));
switch (event.type) {
case GUI_Event::MenuItemActivated:
handle_menu_event(event);
continue;
}
auto* window = GWindow::from_window_id(event.window_id);
if (!window) {
dbgprintf("GEventLoop received event for invalid window ID %d\n", event.window_id);
@ -244,6 +267,8 @@ void GEventLoop::wait_for_event()
case GUI_Event::Type::KeyUp:
handle_key_event(event, *window);
break;
default:
break;
}
}
}