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Applications: Move to Userland/Applications/
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55
Userland/Applications/DisplaySettings/DisplaySettings.h
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Userland/Applications/DisplaySettings/DisplaySettings.h
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/*
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* Copyright (c) 2019-2020, Jesse Buhagiar <jooster669@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "MonitorWidget.h"
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#include <LibGUI/ColorInput.h>
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#include <LibGUI/ComboBox.h>
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class DisplaySettingsWidget : public GUI::Widget {
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C_OBJECT(DisplaySettingsWidget);
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public:
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DisplaySettingsWidget();
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private:
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void create_frame();
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void create_wallpaper_list();
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void create_resolution_list();
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void load_current_settings();
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void send_settings_to_window_server(); // Apply the settings to the Window Server
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Vector<String> m_wallpapers;
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Vector<String> m_modes;
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Vector<Gfx::IntSize> m_resolutions;
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RefPtr<DisplaySettings::MonitorWidget> m_monitor_widget;
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RefPtr<GUI::ComboBox> m_wallpaper_combo;
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RefPtr<GUI::ComboBox> m_mode_combo;
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RefPtr<GUI::ComboBox> m_resolution_combo;
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RefPtr<GUI::ColorInput> m_color_input;
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};
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