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AK: Rename Vector::append(Vector) => Vector::extend(Vector)
Let's make it a bit more clear when we're appending the elements from one vector to the end of another vector.
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37 changed files with 103 additions and 104 deletions
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@ -424,9 +424,9 @@ static bool set_dib_bitmasks(BMPLoadingContext& context, InputStreamer& streamer
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auto& type = context.dib_type;
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if (type > DIBType::OSV2 && bpp == 16 && compression == Compression::RGB) {
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context.dib.info.masks.append({ 0x7c00, 0x03e0, 0x001f });
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context.dib.info.mask_shifts.append({ 7, 2, -3 });
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context.dib.info.mask_sizes.append({ 5, 5, 5 });
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context.dib.info.masks.extend({ 0x7c00, 0x03e0, 0x001f });
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context.dib.info.mask_shifts.extend({ 7, 2, -3 });
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context.dib.info.mask_sizes.extend({ 5, 5, 5 });
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} else if (type == DIBType::Info && (compression == Compression::BITFIELDS || compression == Compression::ALPHABITFIELDS)) {
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// Consume the extra BITFIELDS bytes
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auto number_of_mask_fields = compression == Compression::ALPHABITFIELDS ? 4 : 3;
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