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LibWeb: Support transform: translate(...) by percentage

This commit is contained in:
Simon Wanner 2022-03-21 23:18:38 +01:00 committed by Andreas Kling
parent bc5d39493b
commit dc94879b83
4 changed files with 43 additions and 32 deletions

View file

@ -143,74 +143,78 @@ void StackingContext::paint_internal(PaintContext& context) const
Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
{
Vector<float> float_values;
for (auto const& value : transformation.values) {
value.visit(
[&](CSS::Length const& value) {
float_values.append(value.to_px(m_box));
auto count = transformation.values.size();
auto value = [this, transformation](size_t index, CSS::Length& reference) -> float {
return transformation.values[index].visit(
[this, reference](CSS::LengthPercentage const& value) {
return value.resolved(m_box, reference).to_px(m_box);
},
[&](float value) {
float_values.append(value);
[](float value) {
return value;
});
}
};
auto reference_box = m_box.paint_box()->absolute_rect();
auto width = CSS::Length::make_px(reference_box.width());
auto height = CSS::Length::make_px(reference_box.height());
switch (transformation.function) {
case CSS::TransformFunction::Matrix:
if (float_values.size() == 6)
return Gfx::FloatMatrix4x4(float_values[0], float_values[2], 0, float_values[4],
float_values[1], float_values[3], 0, float_values[5],
if (count == 6)
return Gfx::FloatMatrix4x4(value(0, width), value(2, width), 0, value(4, width),
value(1, height), value(3, height), 0, value(5, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Translate:
if (float_values.size() == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, float_values[0],
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (float_values.size() == 2)
return Gfx::FloatMatrix4x4(1, 0, 0, float_values[0],
0, 1, 0, float_values[1],
if (count == 2)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, value(1, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateX:
if (float_values.size() == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, float_values[0],
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateY:
if (float_values.size() == 1)
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, float_values[0],
0, 1, 0, value(0, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Scale:
if (float_values.size() == 1)
return Gfx::FloatMatrix4x4(float_values[0], 0, 0, 0,
0, float_values[0], 0, 0,
if (count == 1)
return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
0, value(0, height), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (float_values.size() == 2)
return Gfx::FloatMatrix4x4(float_values[0], 0, 0, 0,
0, float_values[1], 0, 0,
if (count == 2)
return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
0, value(0, height), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleX:
if (float_values.size() == 1)
return Gfx::FloatMatrix4x4(float_values[0], 0, 0, 0,
if (count == 1)
return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleY:
if (float_values.size() == 1)
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, float_values[0], 0, 0,
0, value(0, height), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;