mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 04:58:13 +00:00
Kernel: Make Thread::State an enum class
and use it consistently
It was annoyingly hard to spot these when we were using them with different amounts of qualification everywhere. This patch uses Thread::State::Foo everywhere instead of Thread::Foo or just Foo.
This commit is contained in:
parent
7d89409618
commit
dca5fe69eb
4 changed files with 66 additions and 66 deletions
|
@ -175,10 +175,10 @@ Thread::BlockResult Thread::block_impl(BlockTimeout const& timeout, Blocker& blo
|
|||
bool timer_was_added = false;
|
||||
|
||||
switch (state()) {
|
||||
case Thread::Stopped:
|
||||
case Thread::State::Stopped:
|
||||
// It's possible that we were requested to be stopped!
|
||||
break;
|
||||
case Thread::Running:
|
||||
case Thread::State::Running:
|
||||
VERIFY(m_blocker == nullptr);
|
||||
break;
|
||||
default:
|
||||
|
@ -210,7 +210,7 @@ Thread::BlockResult Thread::block_impl(BlockTimeout const& timeout, Blocker& blo
|
|||
|
||||
blocker.begin_blocking({});
|
||||
|
||||
set_state(Thread::Blocked);
|
||||
set_state(Thread::State::Blocked);
|
||||
|
||||
scheduler_lock.unlock();
|
||||
block_lock.unlock();
|
||||
|
@ -230,7 +230,7 @@ Thread::BlockResult Thread::block_impl(BlockTimeout const& timeout, Blocker& blo
|
|||
if (m_blocker && !m_blocker->can_be_interrupted() && !m_should_die) {
|
||||
block_lock2.unlock();
|
||||
dbgln("Thread should not be unblocking, current state: {}", state_string());
|
||||
set_state(Thread::Blocked);
|
||||
set_state(Thread::State::Blocked);
|
||||
continue;
|
||||
}
|
||||
// Prevent the timeout from unblocking this thread if it happens to
|
||||
|
@ -274,10 +274,10 @@ void Thread::block(Kernel::Mutex& lock, SpinlockLocker<Spinlock>& lock_lock, u32
|
|||
SpinlockLocker scheduler_lock(g_scheduler_lock);
|
||||
|
||||
switch (state()) {
|
||||
case Thread::Stopped:
|
||||
case Thread::State::Stopped:
|
||||
// It's possible that we were requested to be stopped!
|
||||
break;
|
||||
case Thread::Running:
|
||||
case Thread::State::Running:
|
||||
VERIFY(m_blocker == nullptr);
|
||||
break;
|
||||
default:
|
||||
|
@ -295,7 +295,7 @@ void Thread::block(Kernel::Mutex& lock, SpinlockLocker<Spinlock>& lock_lock, u32
|
|||
m_blocking_lock = &lock;
|
||||
m_lock_requested_count = lock_count;
|
||||
|
||||
set_state(Thread::Blocked);
|
||||
set_state(Thread::State::Blocked);
|
||||
|
||||
scheduler_lock.unlock();
|
||||
block_lock.unlock();
|
||||
|
@ -347,11 +347,11 @@ u32 Thread::unblock_from_lock(Kernel::Mutex& lock)
|
|||
dbgln_if(THREAD_DEBUG, "Thread {} unblocked from Mutex {}", *this, &lock);
|
||||
m_blocking_lock = nullptr;
|
||||
if (Thread::current() == this) {
|
||||
set_state(Thread::Running);
|
||||
set_state(Thread::State::Running);
|
||||
return;
|
||||
}
|
||||
VERIFY(m_state != Thread::Runnable && m_state != Thread::Running);
|
||||
set_state(Thread::Runnable);
|
||||
VERIFY(m_state != Thread::State::Runnable && m_state != Thread::State::Running);
|
||||
set_state(Thread::State::Runnable);
|
||||
};
|
||||
if (Processor::current_in_irq() != 0) {
|
||||
Processor::deferred_call_queue([do_unblock = move(do_unblock), self = make_weak_ptr()]() {
|
||||
|
@ -389,7 +389,7 @@ void Thread::unblock(u8 signal)
|
|||
VERIFY(!Processor::current_in_irq());
|
||||
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
|
||||
VERIFY(m_block_lock.is_locked_by_current_processor());
|
||||
if (m_state != Thread::Blocked)
|
||||
if (m_state != Thread::State::Blocked)
|
||||
return;
|
||||
if (m_blocking_lock)
|
||||
return;
|
||||
|
@ -407,11 +407,11 @@ void Thread::unblock(u8 signal)
|
|||
}
|
||||
m_blocker = nullptr;
|
||||
if (Thread::current() == this) {
|
||||
set_state(Thread::Running);
|
||||
set_state(Thread::State::Running);
|
||||
return;
|
||||
}
|
||||
VERIFY(m_state != Thread::Runnable && m_state != Thread::Running);
|
||||
set_state(Thread::Runnable);
|
||||
VERIFY(m_state != Thread::State::Runnable && m_state != Thread::State::Running);
|
||||
set_state(Thread::State::Runnable);
|
||||
}
|
||||
|
||||
void Thread::set_should_die()
|
||||
|
@ -465,7 +465,7 @@ void Thread::die_if_needed()
|
|||
// It's possible that we don't reach the code after this block if the
|
||||
// scheduler is invoked and FinalizerTask cleans up this thread, however
|
||||
// that doesn't matter because we're trying to invoke the scheduler anyway
|
||||
set_state(Thread::Dying);
|
||||
set_state(Thread::State::Dying);
|
||||
}
|
||||
|
||||
ScopedCritical critical;
|
||||
|
@ -555,33 +555,33 @@ void Thread::relock_process(LockMode previous_locked, u32 lock_count_to_restore)
|
|||
// NOLINTNEXTLINE(readability-make-member-function-const) False positive; We call block<SleepBlocker> which is not const
|
||||
auto Thread::sleep(clockid_t clock_id, const Time& duration, Time* remaining_time) -> BlockResult
|
||||
{
|
||||
VERIFY(state() == Thread::Running);
|
||||
VERIFY(state() == Thread::State::Running);
|
||||
return Thread::current()->block<Thread::SleepBlocker>({}, Thread::BlockTimeout(false, &duration, nullptr, clock_id), remaining_time);
|
||||
}
|
||||
|
||||
// NOLINTNEXTLINE(readability-make-member-function-const) False positive; We call block<SleepBlocker> which is not const
|
||||
auto Thread::sleep_until(clockid_t clock_id, const Time& deadline) -> BlockResult
|
||||
{
|
||||
VERIFY(state() == Thread::Running);
|
||||
VERIFY(state() == Thread::State::Running);
|
||||
return Thread::current()->block<Thread::SleepBlocker>({}, Thread::BlockTimeout(true, &deadline, nullptr, clock_id));
|
||||
}
|
||||
|
||||
StringView Thread::state_string() const
|
||||
{
|
||||
switch (state()) {
|
||||
case Thread::Invalid:
|
||||
case Thread::State::Invalid:
|
||||
return "Invalid"sv;
|
||||
case Thread::Runnable:
|
||||
case Thread::State::Runnable:
|
||||
return "Runnable"sv;
|
||||
case Thread::Running:
|
||||
case Thread::State::Running:
|
||||
return "Running"sv;
|
||||
case Thread::Dying:
|
||||
case Thread::State::Dying:
|
||||
return "Dying"sv;
|
||||
case Thread::Dead:
|
||||
case Thread::State::Dead:
|
||||
return "Dead"sv;
|
||||
case Thread::Stopped:
|
||||
case Thread::State::Stopped:
|
||||
return "Stopped"sv;
|
||||
case Thread::Blocked: {
|
||||
case Thread::State::Blocked: {
|
||||
SpinlockLocker block_lock(m_block_lock);
|
||||
if (m_blocking_lock)
|
||||
return "Mutex"sv;
|
||||
|
@ -731,7 +731,7 @@ u32 Thread::pending_signals_for_state() const
|
|||
constexpr u32 stopped_signal_mask = (1 << (SIGCONT - 1)) | (1 << (SIGKILL - 1)) | (1 << (SIGTRAP - 1));
|
||||
if (is_handling_page_fault())
|
||||
return 0;
|
||||
return m_state != Stopped ? m_pending_signals : m_pending_signals & stopped_signal_mask;
|
||||
return m_state != State::Stopped ? m_pending_signals : m_pending_signals & stopped_signal_mask;
|
||||
}
|
||||
|
||||
void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
|
||||
|
@ -759,7 +759,7 @@ void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
|
|||
if (!has_unmasked_pending_signals())
|
||||
return;
|
||||
|
||||
if (m_state == Stopped) {
|
||||
if (m_state == Thread::State::Stopped) {
|
||||
SpinlockLocker lock(m_lock);
|
||||
if (pending_signals_for_state() != 0) {
|
||||
dbgln_if(SIGNAL_DEBUG, "Signal: Resuming stopped {} to deliver signal {}", *this, signal);
|
||||
|
@ -958,14 +958,14 @@ void Thread::resume_from_stopped()
|
|||
VERIFY(is_stopped());
|
||||
VERIFY(m_stop_state != State::Invalid);
|
||||
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
|
||||
if (m_stop_state == Blocked) {
|
||||
if (m_stop_state == Thread::State::Blocked) {
|
||||
SpinlockLocker block_lock(m_block_lock);
|
||||
if (m_blocker || m_blocking_lock) {
|
||||
// Hasn't been unblocked yet
|
||||
set_state(Blocked, 0);
|
||||
set_state(Thread::State::Blocked, 0);
|
||||
} else {
|
||||
// Was unblocked while stopped
|
||||
set_state(Runnable);
|
||||
set_state(Thread::State::Runnable);
|
||||
}
|
||||
} else {
|
||||
set_state(m_stop_state, 0);
|
||||
|
@ -982,7 +982,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
|
||||
dbgln_if(SIGNAL_DEBUG, "Dispatch signal {} to {}, state: {}", signal, *this, state_string());
|
||||
|
||||
if (m_state == Invalid || !is_initialized()) {
|
||||
if (m_state == Thread::State::Invalid || !is_initialized()) {
|
||||
// Thread has barely been created, we need to wait until it is
|
||||
// at least in Runnable state and is_initialized() returns true,
|
||||
// which indicates that it is fully set up an we actually have
|
||||
|
@ -1004,7 +1004,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
auto* tracer = process.tracer();
|
||||
if (signal == SIGSTOP || (tracer && default_signal_action(signal) == DefaultSignalAction::DumpCore)) {
|
||||
dbgln_if(SIGNAL_DEBUG, "Signal {} stopping this thread", signal);
|
||||
set_state(State::Stopped, signal);
|
||||
set_state(Thread::State::Stopped, signal);
|
||||
return DispatchSignalResult::Yield;
|
||||
}
|
||||
|
||||
|
@ -1017,7 +1017,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
// only "pending signals" from the tracer are sent to the tracee
|
||||
if (!tracer->has_pending_signal(signal)) {
|
||||
dbgln("signal: {} stopping {} for tracer", signal, *this);
|
||||
set_state(Stopped, signal);
|
||||
set_state(Thread::State::Stopped, signal);
|
||||
return DispatchSignalResult::Yield;
|
||||
}
|
||||
tracer->unset_signal(signal);
|
||||
|
@ -1028,7 +1028,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
if (handler_vaddr.is_null()) {
|
||||
switch (default_signal_action(signal)) {
|
||||
case DefaultSignalAction::Stop:
|
||||
set_state(Stopped, signal);
|
||||
set_state(Thread::State::Stopped, signal);
|
||||
return DispatchSignalResult::Yield;
|
||||
case DefaultSignalAction::DumpCore:
|
||||
process.set_should_generate_coredump(true);
|
||||
|
@ -1213,7 +1213,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
{
|
||||
SpinlockLocker thread_lock(m_lock);
|
||||
previous_state = m_state;
|
||||
if (previous_state == Invalid) {
|
||||
if (previous_state == Thread::State::Invalid) {
|
||||
// If we were *just* created, we may have already pending signals
|
||||
if (has_unmasked_pending_signals()) {
|
||||
dbgln_if(THREAD_DEBUG, "Dispatch pending signals to new thread {}", *this);
|
||||
|
@ -1225,9 +1225,9 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
dbgln_if(THREAD_DEBUG, "Set thread {} state to {}", *this, state_string());
|
||||
}
|
||||
|
||||
if (previous_state == Runnable) {
|
||||
if (previous_state == Thread::State::Runnable) {
|
||||
Scheduler::dequeue_runnable_thread(*this);
|
||||
} else if (previous_state == Stopped) {
|
||||
} else if (previous_state == Thread::State::Stopped) {
|
||||
m_stop_state = State::Invalid;
|
||||
auto& process = this->process();
|
||||
if (process.set_stopped(false)) {
|
||||
|
@ -1247,12 +1247,12 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
}
|
||||
}
|
||||
|
||||
if (m_state == Runnable) {
|
||||
if (m_state == Thread::State::Runnable) {
|
||||
Scheduler::enqueue_runnable_thread(*this);
|
||||
Processor::smp_wake_n_idle_processors(1);
|
||||
} else if (m_state == Stopped) {
|
||||
} else if (m_state == Thread::State::Stopped) {
|
||||
// We don't want to restore to Running state, only Runnable!
|
||||
m_stop_state = previous_state != Running ? previous_state : Runnable;
|
||||
m_stop_state = previous_state != Thread::State::Running ? previous_state : Thread::State::Runnable;
|
||||
auto& process = this->process();
|
||||
if (!process.set_stopped(true)) {
|
||||
process.for_each_thread([&](auto& thread) {
|
||||
|
@ -1261,7 +1261,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
if (thread.is_stopped())
|
||||
return;
|
||||
dbgln_if(THREAD_DEBUG, "Stopping peer thread {}", thread);
|
||||
thread.set_state(Stopped, stop_signal);
|
||||
thread.set_state(Thread::State::Stopped, stop_signal);
|
||||
});
|
||||
process.unblock_waiters(Thread::WaitBlocker::UnblockFlags::Stopped, stop_signal);
|
||||
// Tell the parent process (if any) about this change.
|
||||
|
@ -1269,8 +1269,8 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
[[maybe_unused]] auto result = parent->send_signal(SIGCHLD, &process);
|
||||
}
|
||||
}
|
||||
} else if (m_state == Dying) {
|
||||
VERIFY(previous_state != Blocked);
|
||||
} else if (m_state == Thread::State::Dying) {
|
||||
VERIFY(previous_state != Thread::State::Blocked);
|
||||
if (this != Thread::current() && is_finalizable()) {
|
||||
// Some other thread set this thread to Dying, notify the
|
||||
// finalizer right away as it can be cleaned up now
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue