mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 16:47:36 +00:00
Kernel: Make Thread::State an enum class
and use it consistently
It was annoyingly hard to spot these when we were using them with different amounts of qualification everywhere. This patch uses Thread::State::Foo everywhere instead of Thread::Foo or just Foo.
This commit is contained in:
parent
7d89409618
commit
dca5fe69eb
4 changed files with 66 additions and 66 deletions
|
@ -564,7 +564,7 @@ ErrorOr<Vector<FlatPtr, 32>> Processor::capture_stack_trace(Thread& thread, size
|
|||
// reflect the status at the last context switch.
|
||||
SpinlockLocker lock(g_scheduler_lock);
|
||||
if (&thread == Processor::current_thread()) {
|
||||
VERIFY(thread.state() == Thread::Running);
|
||||
VERIFY(thread.state() == Thread::State::Running);
|
||||
// Leave the scheduler lock. If we trigger page faults we may
|
||||
// need to be preempted. Since this is our own thread it won't
|
||||
// cause any problems as the stack won't change below this frame.
|
||||
|
@ -599,13 +599,13 @@ ErrorOr<Vector<FlatPtr, 32>> Processor::capture_stack_trace(Thread& thread, size
|
|||
TRY(result);
|
||||
} else {
|
||||
switch (thread.state()) {
|
||||
case Thread::Running:
|
||||
case Thread::State::Running:
|
||||
VERIFY_NOT_REACHED(); // should have been handled above
|
||||
case Thread::Runnable:
|
||||
case Thread::Stopped:
|
||||
case Thread::Blocked:
|
||||
case Thread::Dying:
|
||||
case Thread::Dead: {
|
||||
case Thread::State::Runnable:
|
||||
case Thread::State::Stopped:
|
||||
case Thread::State::Blocked:
|
||||
case Thread::State::Dying:
|
||||
case Thread::State::Dead: {
|
||||
// We need to retrieve ebp from what was last pushed to the kernel
|
||||
// stack. Before switching out of that thread, it switch_context
|
||||
// pushed the callee-saved registers, and the last of them happens
|
||||
|
@ -1303,8 +1303,8 @@ extern "C" void context_first_init([[maybe_unused]] Thread* from_thread, [[maybe
|
|||
|
||||
extern "C" void enter_thread_context(Thread* from_thread, Thread* to_thread)
|
||||
{
|
||||
VERIFY(from_thread == to_thread || from_thread->state() != Thread::Running);
|
||||
VERIFY(to_thread->state() == Thread::Running);
|
||||
VERIFY(from_thread == to_thread || from_thread->state() != Thread::State::Running);
|
||||
VERIFY(to_thread->state() == Thread::State::Running);
|
||||
|
||||
bool has_fxsr = Processor::current().has_feature(CPUFeature::FXSR);
|
||||
Processor::set_current_thread(*to_thread);
|
||||
|
|
|
@ -199,7 +199,7 @@ UNMAP_AFTER_INIT void Scheduler::start()
|
|||
idle_thread.did_schedule();
|
||||
idle_thread.set_initialized(true);
|
||||
processor.init_context(idle_thread, false);
|
||||
idle_thread.set_state(Thread::Running);
|
||||
idle_thread.set_state(Thread::State::Running);
|
||||
VERIFY(idle_thread.affinity() == (1u << processor.id()));
|
||||
processor.initialize_context_switching(idle_thread);
|
||||
VERIFY_NOT_REACHED();
|
||||
|
@ -282,8 +282,8 @@ bool Scheduler::context_switch(Thread* thread)
|
|||
if (from_thread) {
|
||||
// If the last process hasn't blocked (still marked as running),
|
||||
// mark it as runnable for the next round.
|
||||
if (from_thread->state() == Thread::Running)
|
||||
from_thread->set_state(Thread::Runnable);
|
||||
if (from_thread->state() == Thread::State::Running)
|
||||
from_thread->set_state(Thread::State::Runnable);
|
||||
|
||||
#ifdef LOG_EVERY_CONTEXT_SWITCH
|
||||
const auto msg = "Scheduler[{}]: {} -> {} [prio={}] {:#04x}:{:p}";
|
||||
|
@ -299,7 +299,7 @@ bool Scheduler::context_switch(Thread* thread)
|
|||
proc.init_context(*thread, false);
|
||||
thread->set_initialized(true);
|
||||
}
|
||||
thread->set_state(Thread::Running);
|
||||
thread->set_state(Thread::State::Running);
|
||||
|
||||
PerformanceManager::add_context_switch_perf_event(*from_thread, *thread);
|
||||
|
||||
|
@ -332,7 +332,7 @@ void Scheduler::enter_current(Thread& prev_thread)
|
|||
current_thread->update_time_scheduled(scheduler_time, true, false);
|
||||
|
||||
prev_thread.set_active(false);
|
||||
if (prev_thread.state() == Thread::Dying) {
|
||||
if (prev_thread.state() == Thread::State::Dying) {
|
||||
// If the thread we switched from is marked as dying, then notify
|
||||
// the finalizer. Note that as soon as we leave the scheduler lock
|
||||
// the finalizer may free from_thread!
|
||||
|
@ -472,7 +472,7 @@ void Scheduler::timer_tick(const RegisterState& regs)
|
|||
if (current_thread->previous_mode() == Thread::PreviousMode::UserMode && current_thread->should_die() && !current_thread->is_blocked()) {
|
||||
SpinlockLocker scheduler_lock(g_scheduler_lock);
|
||||
dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: Terminating user mode thread {}", Processor::current_id(), *current_thread);
|
||||
current_thread->set_state(Thread::Dying);
|
||||
current_thread->set_state(Thread::State::Dying);
|
||||
Processor::current().invoke_scheduler_async();
|
||||
return;
|
||||
}
|
||||
|
@ -568,7 +568,7 @@ void dump_thread_list(bool with_stack_traces)
|
|||
|
||||
Thread::for_each([&](Thread& thread) {
|
||||
switch (thread.state()) {
|
||||
case Thread::Dying:
|
||||
case Thread::State::Dying:
|
||||
dmesgln(" {:14} {:30} @ {:04x}:{:08x} Finalizable: {}, (nsched: {})",
|
||||
thread.state_string(),
|
||||
thread,
|
||||
|
|
|
@ -175,10 +175,10 @@ Thread::BlockResult Thread::block_impl(BlockTimeout const& timeout, Blocker& blo
|
|||
bool timer_was_added = false;
|
||||
|
||||
switch (state()) {
|
||||
case Thread::Stopped:
|
||||
case Thread::State::Stopped:
|
||||
// It's possible that we were requested to be stopped!
|
||||
break;
|
||||
case Thread::Running:
|
||||
case Thread::State::Running:
|
||||
VERIFY(m_blocker == nullptr);
|
||||
break;
|
||||
default:
|
||||
|
@ -210,7 +210,7 @@ Thread::BlockResult Thread::block_impl(BlockTimeout const& timeout, Blocker& blo
|
|||
|
||||
blocker.begin_blocking({});
|
||||
|
||||
set_state(Thread::Blocked);
|
||||
set_state(Thread::State::Blocked);
|
||||
|
||||
scheduler_lock.unlock();
|
||||
block_lock.unlock();
|
||||
|
@ -230,7 +230,7 @@ Thread::BlockResult Thread::block_impl(BlockTimeout const& timeout, Blocker& blo
|
|||
if (m_blocker && !m_blocker->can_be_interrupted() && !m_should_die) {
|
||||
block_lock2.unlock();
|
||||
dbgln("Thread should not be unblocking, current state: {}", state_string());
|
||||
set_state(Thread::Blocked);
|
||||
set_state(Thread::State::Blocked);
|
||||
continue;
|
||||
}
|
||||
// Prevent the timeout from unblocking this thread if it happens to
|
||||
|
@ -274,10 +274,10 @@ void Thread::block(Kernel::Mutex& lock, SpinlockLocker<Spinlock>& lock_lock, u32
|
|||
SpinlockLocker scheduler_lock(g_scheduler_lock);
|
||||
|
||||
switch (state()) {
|
||||
case Thread::Stopped:
|
||||
case Thread::State::Stopped:
|
||||
// It's possible that we were requested to be stopped!
|
||||
break;
|
||||
case Thread::Running:
|
||||
case Thread::State::Running:
|
||||
VERIFY(m_blocker == nullptr);
|
||||
break;
|
||||
default:
|
||||
|
@ -295,7 +295,7 @@ void Thread::block(Kernel::Mutex& lock, SpinlockLocker<Spinlock>& lock_lock, u32
|
|||
m_blocking_lock = &lock;
|
||||
m_lock_requested_count = lock_count;
|
||||
|
||||
set_state(Thread::Blocked);
|
||||
set_state(Thread::State::Blocked);
|
||||
|
||||
scheduler_lock.unlock();
|
||||
block_lock.unlock();
|
||||
|
@ -347,11 +347,11 @@ u32 Thread::unblock_from_lock(Kernel::Mutex& lock)
|
|||
dbgln_if(THREAD_DEBUG, "Thread {} unblocked from Mutex {}", *this, &lock);
|
||||
m_blocking_lock = nullptr;
|
||||
if (Thread::current() == this) {
|
||||
set_state(Thread::Running);
|
||||
set_state(Thread::State::Running);
|
||||
return;
|
||||
}
|
||||
VERIFY(m_state != Thread::Runnable && m_state != Thread::Running);
|
||||
set_state(Thread::Runnable);
|
||||
VERIFY(m_state != Thread::State::Runnable && m_state != Thread::State::Running);
|
||||
set_state(Thread::State::Runnable);
|
||||
};
|
||||
if (Processor::current_in_irq() != 0) {
|
||||
Processor::deferred_call_queue([do_unblock = move(do_unblock), self = make_weak_ptr()]() {
|
||||
|
@ -389,7 +389,7 @@ void Thread::unblock(u8 signal)
|
|||
VERIFY(!Processor::current_in_irq());
|
||||
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
|
||||
VERIFY(m_block_lock.is_locked_by_current_processor());
|
||||
if (m_state != Thread::Blocked)
|
||||
if (m_state != Thread::State::Blocked)
|
||||
return;
|
||||
if (m_blocking_lock)
|
||||
return;
|
||||
|
@ -407,11 +407,11 @@ void Thread::unblock(u8 signal)
|
|||
}
|
||||
m_blocker = nullptr;
|
||||
if (Thread::current() == this) {
|
||||
set_state(Thread::Running);
|
||||
set_state(Thread::State::Running);
|
||||
return;
|
||||
}
|
||||
VERIFY(m_state != Thread::Runnable && m_state != Thread::Running);
|
||||
set_state(Thread::Runnable);
|
||||
VERIFY(m_state != Thread::State::Runnable && m_state != Thread::State::Running);
|
||||
set_state(Thread::State::Runnable);
|
||||
}
|
||||
|
||||
void Thread::set_should_die()
|
||||
|
@ -465,7 +465,7 @@ void Thread::die_if_needed()
|
|||
// It's possible that we don't reach the code after this block if the
|
||||
// scheduler is invoked and FinalizerTask cleans up this thread, however
|
||||
// that doesn't matter because we're trying to invoke the scheduler anyway
|
||||
set_state(Thread::Dying);
|
||||
set_state(Thread::State::Dying);
|
||||
}
|
||||
|
||||
ScopedCritical critical;
|
||||
|
@ -555,33 +555,33 @@ void Thread::relock_process(LockMode previous_locked, u32 lock_count_to_restore)
|
|||
// NOLINTNEXTLINE(readability-make-member-function-const) False positive; We call block<SleepBlocker> which is not const
|
||||
auto Thread::sleep(clockid_t clock_id, const Time& duration, Time* remaining_time) -> BlockResult
|
||||
{
|
||||
VERIFY(state() == Thread::Running);
|
||||
VERIFY(state() == Thread::State::Running);
|
||||
return Thread::current()->block<Thread::SleepBlocker>({}, Thread::BlockTimeout(false, &duration, nullptr, clock_id), remaining_time);
|
||||
}
|
||||
|
||||
// NOLINTNEXTLINE(readability-make-member-function-const) False positive; We call block<SleepBlocker> which is not const
|
||||
auto Thread::sleep_until(clockid_t clock_id, const Time& deadline) -> BlockResult
|
||||
{
|
||||
VERIFY(state() == Thread::Running);
|
||||
VERIFY(state() == Thread::State::Running);
|
||||
return Thread::current()->block<Thread::SleepBlocker>({}, Thread::BlockTimeout(true, &deadline, nullptr, clock_id));
|
||||
}
|
||||
|
||||
StringView Thread::state_string() const
|
||||
{
|
||||
switch (state()) {
|
||||
case Thread::Invalid:
|
||||
case Thread::State::Invalid:
|
||||
return "Invalid"sv;
|
||||
case Thread::Runnable:
|
||||
case Thread::State::Runnable:
|
||||
return "Runnable"sv;
|
||||
case Thread::Running:
|
||||
case Thread::State::Running:
|
||||
return "Running"sv;
|
||||
case Thread::Dying:
|
||||
case Thread::State::Dying:
|
||||
return "Dying"sv;
|
||||
case Thread::Dead:
|
||||
case Thread::State::Dead:
|
||||
return "Dead"sv;
|
||||
case Thread::Stopped:
|
||||
case Thread::State::Stopped:
|
||||
return "Stopped"sv;
|
||||
case Thread::Blocked: {
|
||||
case Thread::State::Blocked: {
|
||||
SpinlockLocker block_lock(m_block_lock);
|
||||
if (m_blocking_lock)
|
||||
return "Mutex"sv;
|
||||
|
@ -731,7 +731,7 @@ u32 Thread::pending_signals_for_state() const
|
|||
constexpr u32 stopped_signal_mask = (1 << (SIGCONT - 1)) | (1 << (SIGKILL - 1)) | (1 << (SIGTRAP - 1));
|
||||
if (is_handling_page_fault())
|
||||
return 0;
|
||||
return m_state != Stopped ? m_pending_signals : m_pending_signals & stopped_signal_mask;
|
||||
return m_state != State::Stopped ? m_pending_signals : m_pending_signals & stopped_signal_mask;
|
||||
}
|
||||
|
||||
void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
|
||||
|
@ -759,7 +759,7 @@ void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
|
|||
if (!has_unmasked_pending_signals())
|
||||
return;
|
||||
|
||||
if (m_state == Stopped) {
|
||||
if (m_state == Thread::State::Stopped) {
|
||||
SpinlockLocker lock(m_lock);
|
||||
if (pending_signals_for_state() != 0) {
|
||||
dbgln_if(SIGNAL_DEBUG, "Signal: Resuming stopped {} to deliver signal {}", *this, signal);
|
||||
|
@ -958,14 +958,14 @@ void Thread::resume_from_stopped()
|
|||
VERIFY(is_stopped());
|
||||
VERIFY(m_stop_state != State::Invalid);
|
||||
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
|
||||
if (m_stop_state == Blocked) {
|
||||
if (m_stop_state == Thread::State::Blocked) {
|
||||
SpinlockLocker block_lock(m_block_lock);
|
||||
if (m_blocker || m_blocking_lock) {
|
||||
// Hasn't been unblocked yet
|
||||
set_state(Blocked, 0);
|
||||
set_state(Thread::State::Blocked, 0);
|
||||
} else {
|
||||
// Was unblocked while stopped
|
||||
set_state(Runnable);
|
||||
set_state(Thread::State::Runnable);
|
||||
}
|
||||
} else {
|
||||
set_state(m_stop_state, 0);
|
||||
|
@ -982,7 +982,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
|
||||
dbgln_if(SIGNAL_DEBUG, "Dispatch signal {} to {}, state: {}", signal, *this, state_string());
|
||||
|
||||
if (m_state == Invalid || !is_initialized()) {
|
||||
if (m_state == Thread::State::Invalid || !is_initialized()) {
|
||||
// Thread has barely been created, we need to wait until it is
|
||||
// at least in Runnable state and is_initialized() returns true,
|
||||
// which indicates that it is fully set up an we actually have
|
||||
|
@ -1004,7 +1004,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
auto* tracer = process.tracer();
|
||||
if (signal == SIGSTOP || (tracer && default_signal_action(signal) == DefaultSignalAction::DumpCore)) {
|
||||
dbgln_if(SIGNAL_DEBUG, "Signal {} stopping this thread", signal);
|
||||
set_state(State::Stopped, signal);
|
||||
set_state(Thread::State::Stopped, signal);
|
||||
return DispatchSignalResult::Yield;
|
||||
}
|
||||
|
||||
|
@ -1017,7 +1017,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
// only "pending signals" from the tracer are sent to the tracee
|
||||
if (!tracer->has_pending_signal(signal)) {
|
||||
dbgln("signal: {} stopping {} for tracer", signal, *this);
|
||||
set_state(Stopped, signal);
|
||||
set_state(Thread::State::Stopped, signal);
|
||||
return DispatchSignalResult::Yield;
|
||||
}
|
||||
tracer->unset_signal(signal);
|
||||
|
@ -1028,7 +1028,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
|
|||
if (handler_vaddr.is_null()) {
|
||||
switch (default_signal_action(signal)) {
|
||||
case DefaultSignalAction::Stop:
|
||||
set_state(Stopped, signal);
|
||||
set_state(Thread::State::Stopped, signal);
|
||||
return DispatchSignalResult::Yield;
|
||||
case DefaultSignalAction::DumpCore:
|
||||
process.set_should_generate_coredump(true);
|
||||
|
@ -1213,7 +1213,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
{
|
||||
SpinlockLocker thread_lock(m_lock);
|
||||
previous_state = m_state;
|
||||
if (previous_state == Invalid) {
|
||||
if (previous_state == Thread::State::Invalid) {
|
||||
// If we were *just* created, we may have already pending signals
|
||||
if (has_unmasked_pending_signals()) {
|
||||
dbgln_if(THREAD_DEBUG, "Dispatch pending signals to new thread {}", *this);
|
||||
|
@ -1225,9 +1225,9 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
dbgln_if(THREAD_DEBUG, "Set thread {} state to {}", *this, state_string());
|
||||
}
|
||||
|
||||
if (previous_state == Runnable) {
|
||||
if (previous_state == Thread::State::Runnable) {
|
||||
Scheduler::dequeue_runnable_thread(*this);
|
||||
} else if (previous_state == Stopped) {
|
||||
} else if (previous_state == Thread::State::Stopped) {
|
||||
m_stop_state = State::Invalid;
|
||||
auto& process = this->process();
|
||||
if (process.set_stopped(false)) {
|
||||
|
@ -1247,12 +1247,12 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
}
|
||||
}
|
||||
|
||||
if (m_state == Runnable) {
|
||||
if (m_state == Thread::State::Runnable) {
|
||||
Scheduler::enqueue_runnable_thread(*this);
|
||||
Processor::smp_wake_n_idle_processors(1);
|
||||
} else if (m_state == Stopped) {
|
||||
} else if (m_state == Thread::State::Stopped) {
|
||||
// We don't want to restore to Running state, only Runnable!
|
||||
m_stop_state = previous_state != Running ? previous_state : Runnable;
|
||||
m_stop_state = previous_state != Thread::State::Running ? previous_state : Thread::State::Runnable;
|
||||
auto& process = this->process();
|
||||
if (!process.set_stopped(true)) {
|
||||
process.for_each_thread([&](auto& thread) {
|
||||
|
@ -1261,7 +1261,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
if (thread.is_stopped())
|
||||
return;
|
||||
dbgln_if(THREAD_DEBUG, "Stopping peer thread {}", thread);
|
||||
thread.set_state(Stopped, stop_signal);
|
||||
thread.set_state(Thread::State::Stopped, stop_signal);
|
||||
});
|
||||
process.unblock_waiters(Thread::WaitBlocker::UnblockFlags::Stopped, stop_signal);
|
||||
// Tell the parent process (if any) about this change.
|
||||
|
@ -1269,8 +1269,8 @@ void Thread::set_state(State new_state, u8 stop_signal)
|
|||
[[maybe_unused]] auto result = parent->send_signal(SIGCHLD, &process);
|
||||
}
|
||||
}
|
||||
} else if (m_state == Dying) {
|
||||
VERIFY(previous_state != Blocked);
|
||||
} else if (m_state == Thread::State::Dying) {
|
||||
VERIFY(previous_state != Thread::State::Blocked);
|
||||
if (this != Thread::current() && is_finalizable()) {
|
||||
// Some other thread set this thread to Dying, notify the
|
||||
// finalizer right away as it can be cleaned up now
|
||||
|
|
|
@ -201,14 +201,14 @@ public:
|
|||
|
||||
void finalize();
|
||||
|
||||
enum State : u8 {
|
||||
enum class State : u8 {
|
||||
Invalid = 0,
|
||||
Runnable,
|
||||
Running,
|
||||
Dying,
|
||||
Dead,
|
||||
Stopped,
|
||||
Blocked
|
||||
Blocked,
|
||||
};
|
||||
|
||||
class [[nodiscard]] BlockResult {
|
||||
|
@ -802,7 +802,7 @@ public:
|
|||
return EDEADLK;
|
||||
|
||||
SpinlockLocker lock(m_lock);
|
||||
if (!m_is_joinable || state() == Dead)
|
||||
if (!m_is_joinable || state() == Thread::State::Dead)
|
||||
return EINVAL;
|
||||
|
||||
add_blocker();
|
||||
|
@ -820,8 +820,8 @@ public:
|
|||
void resume_from_stopped();
|
||||
|
||||
[[nodiscard]] bool should_be_stopped() const;
|
||||
[[nodiscard]] bool is_stopped() const { return m_state == Stopped; }
|
||||
[[nodiscard]] bool is_blocked() const { return m_state == Blocked; }
|
||||
[[nodiscard]] bool is_stopped() const { return m_state == Thread::State::Stopped; }
|
||||
[[nodiscard]] bool is_blocked() const { return m_state == Thread::State::Blocked; }
|
||||
|
||||
u32 cpu() const { return m_cpu.load(AK::MemoryOrder::memory_order_consume); }
|
||||
void set_cpu(u32 cpu) { m_cpu.store(cpu, AK::MemoryOrder::memory_order_release); }
|
||||
|
@ -853,7 +853,7 @@ public:
|
|||
// mode then we will intercept prior to returning back to user
|
||||
// mode.
|
||||
SpinlockLocker lock(m_lock);
|
||||
while (state() == Thread::Stopped) {
|
||||
while (state() == Thread::State::Stopped) {
|
||||
lock.unlock();
|
||||
// We shouldn't be holding the big lock here
|
||||
yield_without_releasing_big_lock();
|
||||
|
@ -1265,11 +1265,11 @@ private:
|
|||
unsigned m_ipv4_socket_write_bytes { 0 };
|
||||
|
||||
FPUState m_fpu_state {};
|
||||
State m_state { Invalid };
|
||||
State m_state { Thread::State::Invalid };
|
||||
NonnullOwnPtr<KString> m_name;
|
||||
u32 m_priority { THREAD_PRIORITY_NORMAL };
|
||||
|
||||
State m_stop_state { Invalid };
|
||||
State m_stop_state { Thread::State::Invalid };
|
||||
|
||||
bool m_dump_backtrace_on_finalization { false };
|
||||
bool m_should_die { false };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue